Andrea Rendine 65d7cfd784 Hyper-proof cooldown state
Kept the distinction between "argument" time and script time. I called the latter "time" instead of "milliseconds" because, well, it's just tenth of seconds.
Residual timeout is always stored in "nominal" time, not adjusted by hyper. I.e. if a button has a nominal timeout of 60 seconds and half cooldown had expired on reload, residual is stored as 300. In cooldown, Engine.setInterval makes the time flow with double speed
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A Dark Room

"awake. head throbbing. vision blurry. come light the fire."

a minimalist text adventure game for your browser

Click to play

Available Languages
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Description
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Readme 404 MiB
Languages
JavaScript 92.3%
CSS 5.5%
HTML 1.9%
Python 0.3%