Andrea Rendine de705e4a5e Load event before anything else
An event could produce different notifications or rewards according to different outcomes of the event itself (e.g. a negative event impacting on buildings and/or villagers, or a wanderer leaving items of some specific kind), but the notification is generated before the onLoad() call.
I'd say that this is the best action order:
1. event action
2. event notification
3. event reward (and possible additional notifications due to that)
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A Dark Room

"awake. head throbbing. vision blurry. come light the fire."

a minimalist text adventure game for your browser

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