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de705e4a5e368c1ea7ea92f8a99ba77860c01909
An event could produce different notifications or rewards according to different outcomes of the event itself (e.g. a negative event impacting on buildings and/or villagers, or a wanderer leaving items of some specific kind), but the notification is generated before the onLoad() call. I'd say that this is the best action order: 1. event action 2. event notification 3. event reward (and possible additional notifications due to that)
A Dark Room
"awake. head throbbing. vision blurry. come light the fire."
a minimalist text adventure game for your browser
| Available Languages | |
|---|---|
| Chinese | English |
| French | German |
| Italian | Japanese |
| Korean | Norwegian |
| Polish | Portuguese |
| Russian | Spanish |
| Swedish | Turkish |
| Ukrainian | Vietnamese |
or play the latest on GitHub
Description
Languages
JavaScript
92.3%
CSS
5.5%
HTML
1.9%
Python
0.3%
