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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
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extends BulletBase
class_name NuclearBomb
@onready var label: Label = $"%label"
@onready var anchor: Node2D = $"%anchor"
@onready var warn: ShaderStage = $"%warn"
@onready var warnbg: ShaderStage = $"%warnbg"
var countdown = 10000
var radius = 500
func spawn():
hitbox.disabled = true
hitbox.shape.radius = radius
warnbg.size = Vector2.ONE * 2 * radius
func ai():
anchor.global_rotation = 0
speed *= 0.99
PresetBulletAI.forward(self , rotation)
if timeLived() > countdown:
tryDestroy()
else:
warn.size = Vector2.ONE * 2 * radius * (timeLived() / countdown)
label.text = "NUCLEAR WARNING %.1f" % ((countdown - timeLived()) / 1000)
func destroy(_b):
EffectController.create(ComponentManager.getEffect("NuclearExplosion"), global_position).shot()
hitbox.disabled = false
CameraManager.shake(5000, 300, func(_c, t, r): return t * r) # 震屏强度随进度递减
await TickTool.frame(5)