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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor: 使用ComponentManager统一管理资源加载

将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
This commit is contained in:
2025-09-21 13:11:31 +08:00
parent e688f7f0c1
commit e551a6db61
17 changed files with 44 additions and 44 deletions
+1 -1
View File
@@ -14,4 +14,4 @@ func ai():
PresetBulletAI.trace(self, tracer.getTrackingAnchor(), clamp(speed / 50 * tracePower, 0, 1))
PresetBulletAI.forward(self, rotation)
func destroy(_b):
EffectController.create(load("res://components/Effects/LGBTBoom.tscn"), position).shot()
EffectController.create(ComponentManager.getEffect("LGBTBoom"), position).shot()
+1 -1
View File
@@ -21,7 +21,7 @@ func ai():
warn.size = Vector2.ONE * 2 * radius * (timeLived() / countdown)
label.text = "NUCLEAR WARNING %.1f" % ((countdown - timeLived()) / 1000)
func destroy(_b):
EffectController.create(load("res://components/Effects/NuclearExplosion.tscn"), global_position).shot()
EffectController.create(ComponentManager.getEffect("NuclearExplosion"), global_position).shot()
hitbox.disabled = false
CameraManager.shake(5000, 500, func(_c, t, r): return t * r) # 震屏强度随进度递减
await TickTool.frame(5)
+3 -3
View File
@@ -3,12 +3,12 @@ extends BulletBase
func ai():
PresetBulletAI.forward(self, rotation)
func destroy(_beacuseMap: bool):
var eff = EffectController.create(load("res://components/Effects/PurpleCrystalExplosion.tscn"), global_position)
var eff = EffectController.create(ComponentManager.getEffect("PurpleCrystalExplosion"), global_position)
eff.rotation = rotation
eff.shot()
func split(index, total, _last):
BulletBase.generate(
load("res://components/Bullets/PurpleCrystal.tscn"),
ComponentManager.getBullet("PurpleCrystal"),
launcher,
position,
rotation + deg_to_rad(360 / total * index),
@@ -17,7 +17,7 @@ func split(index, total, _last):
)
func refract(entity, _index, _total, _last):
BulletBase.generate(
load("res://components/Bullets/PurpleCrystal.tscn"),
ComponentManager.getBullet("PurpleCrystal"),
launcher,
position,
position.angle_to_point(entity.position) if is_instance_valid(entity) else randf_range(0, deg_to_rad(360)),
+8 -8
View File
@@ -39,7 +39,7 @@ func attack(type):
playSound("attack0")
for i in randi_range(20, 30):
if !is_instance_valid(currentFocusedBoss): return false
for bullet in BulletBase.generate(load("res://components/Bullets/BossAttack/Bear/ArrowSeven.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360))):
for bullet in BulletBase.generate(ComponentManager.getBullet("ArrowSeven"), self, findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360))):
bullet.tracer = currentFocusedBoss
bullet.position += MathTool.randv2_range(50)
await TickTool.millseconds(50)
@@ -48,10 +48,10 @@ func attack(type):
await sprintTo(currentFocusedBoss.position - Vector2(MathTool.randc_from([-300, 300]), 300), 0.25)
var count = randi_range(6, 8)
for i in range(count):
BulletBase.generate(load("res://components/Bullets/BossAttack/Bear/SunDance.tscn"), self, weaponPos, deg_to_rad(360.0 / count * i))
BulletBase.generate(ComponentManager.getBullet("SunDance"), self, weaponPos, deg_to_rad(360.0 / count * i))
elif type == 2:
for i in range(13):
for bullet in BulletBase.generate(load("res://components/Bullets/BossAttack/Bear/ForeverRainbow.tscn"), self, weaponPos, 0):
for bullet in BulletBase.generate(ComponentManager.getBullet("ForeverRainbow"), self, weaponPos, 0):
bullet.rotation = 360 / 13.0 * i
elif type == 3:
if !is_instance_valid(currentFocusedBoss): return false
@@ -61,7 +61,7 @@ func attack(type):
currentInvinsible = true
playSound("attack3")
await TickTool.millseconds(500)
BulletBase.generate(load("res://components/Bullets/BearSprint.tscn"), self, weaponPos, 0)
BulletBase.generate(ComponentManager.getBullet("BearSprint"), self, weaponPos, 0)
await trySprint()
sprintParticle.emitting = false
canRunAi = true
@@ -73,7 +73,7 @@ func attack(type):
var count = randi_range(8, 12)
for i in range(count):
if !is_instance_valid(currentFocusedBoss): return false
for bullet in BulletBase.generate(load("res://components/Bullets/BossAttack/Bear/ArrowSeven.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / count * i)):
for bullet in BulletBase.generate(ComponentManager.getBullet("ArrowSeven"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / count * i)):
bullet.tracer = currentFocusedBoss
await TickTool.millseconds(830.0 / count)
return false
@@ -82,7 +82,7 @@ func attack(type):
var count = randi_range(20, 30)
for i in range(count):
if !is_instance_valid(currentFocusedBoss): return false
for bullet in BulletBase.generate(load("res://components/Bullets/BossAttack/Bear/LightGun.tscn"), self, currentFocusedBoss.position, 0):
for bullet in BulletBase.generate(ComponentManager.getBullet("LightGun"), self, currentFocusedBoss.position, 0):
bullet.rotation = deg_to_rad(360.0 / count * i)
await TickTool.millseconds(1670.0 / count)
return false
@@ -90,7 +90,7 @@ func attack(type):
playSound("attack6")
for i in 16:
if !is_instance_valid(currentFocusedBoss): return false
for bullet in BulletBase.generate(load("res://components/Bullets/BossAttack/Bear/LightGun.tscn"), self, currentFocusedBoss.position, 0):
for bullet in BulletBase.generate(ComponentManager.getBullet("LightGun"), self, currentFocusedBoss.position, 0):
bullet.position += MathTool.randv2_range(600)
bullet.look_at(currentFocusedBoss.position + MathTool.randv2_range(50))
await TickTool.millseconds(100)
@@ -102,7 +102,7 @@ func attack(type):
if !is_instance_valid(currentFocusedBoss): return false
playSound("attack7")
for i in 16:
for bullet in BulletBase.generate(load("res://components/Bullets/BossAttack/Bear/LightGun.tscn"), self, currentFocusedBoss.position, 0):
for bullet in BulletBase.generate(ComponentManager.getBullet("LightGun"), self, currentFocusedBoss.position, 0):
bullet.rotation_degrees += initAngle
bullet.rotation -= angle / 2
bullet.rotation += angle / 16 * i
+4 -4
View File
@@ -26,19 +26,19 @@ func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
for i in randi_range(10, 20):
BulletBase.generate(load("res://components/Bullets/Diamond.tscn"), self, weaponPos + MathTool.randv2_range(20), rotation + deg_to_rad(randf_range(-90, 90)))
BulletBase.generate(ComponentManager.getBullet("Diamond"), self, weaponPos + MathTool.randv2_range(20), rotation + deg_to_rad(randf_range(-90, 90)))
elif type == 1:
var laserCount = randi_range(2, 4)
for i in laserCount:
BulletBase.generate(load("res://components/Bullets/ChickLaser.tscn"), self, texture.global_position, deg_to_rad(360.0 / laserCount * i))
BulletBase.generate(ComponentManager.getBullet("ChickLaser"), self, texture.global_position, deg_to_rad(360.0 / laserCount * i))
elif type == 2:
var weaponPos = findWeaponAnchor("normal")
var target = weaponPos.angle_to_point(currentFocusedBoss.position)
firepot.global_rotation = target
firepot.shot()
BulletBase.generate(load("res://components/Bullets/FireScan.tscn"), self, weaponPos, target)
BulletBase.generate(ComponentManager.getBullet("FireScan"), self, weaponPos, target)
elif type == 3:
BulletBase.generate(load("res://components/Bullets/ChickSprint.tscn"), self, position, 0)
BulletBase.generate(ComponentManager.getBullet("ChickSprint"), self, position, 0)
trySprint()
return true
func sprint():
+1 -1
View File
@@ -14,5 +14,5 @@ func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
for i in randi_range(1, 4):
BulletBase.generate(load("res://components/Bullets/Star.tscn"), self, weaponPos, (currentFocusedBoss.position - position).angle())
BulletBase.generate(ComponentManager.getBullet("Star"), self, weaponPos, (currentFocusedBoss.position - position).angle())
return true
+2 -2
View File
@@ -16,9 +16,9 @@ func ai():
tryKill()
func attack(type):
if type == 0:
BulletBase.generate(load("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))
elif type == 1:
BulletBase.generate(load("res://components/Bullets/BossAttack/KukeMC/HeavyCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
func kill():
masterMine.tryHeal(100)
+4 -4
View File
@@ -34,11 +34,11 @@ func attack(type):
if type == 0:
for i in randi_range(8, 16):
fields[FieldStore.Entity.OFFSET_SHOOT] = 25
BulletBase.generate(load("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
BulletBase.generate(ComponentManager.getBullet("PurpleCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(10, 50))
elif type == 1 and health < fields[FieldStore.Entity.MAX_HEALTH] * 0.5 and canSummon:
for i in randi_range(1, 2):
var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
var child = EntityBase.generate(ComponentManager.getCharacter("KukeChild"), position + MathTool.randv2_range(500))
child.currentFocusedBoss = currentFocusedBoss
child.masterMine = self
elif type == 2:
@@ -47,7 +47,7 @@ func attack(type):
for bulletIndex in countOfBullet:
for branchIndex in countOfBranch:
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
BulletBase.generate(load("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / countOfBullet * bulletIndex + 360.0 / countOfBranch * branchIndex))
BulletBase.generate(ComponentManager.getBullet("PurpleCrystal"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / countOfBullet * bulletIndex + 360.0 / countOfBranch * branchIndex))
await TickTool.millseconds(100)
elif type == 3:
BulletBase.generate(load("res://components/Bullets/BossAttack/KukeMC/HeavyCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
+10 -10
View File
@@ -10,26 +10,26 @@ var per: int = 0
static var current: int = 0
static var WAVE_NORMAL = [
Wave.create(load("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
Wave.create(load("res://components/Characters/Chick.tscn"), 0, 0, true, 9, INF, 15),
Wave.create(load("res://components/Characters/Bear.tscn"), 0, 0, true, 19, INF, 10),
Wave.create(load("res://components/Characters/KukeMC.tscn"), 0, 0, true, 14, INF, 20),
Wave.create(ComponentManager.getCharacter("Hen"), 1, 5, false, 0, INF, 1),
Wave.create(ComponentManager.getCharacter("Chick"), 0, 0, true, 9, INF, 15),
Wave.create(ComponentManager.getCharacter("Bear"), 0, 0, true, 19, INF, 10),
Wave.create(ComponentManager.getCharacter("KukeMC"), 0, 0, true, 14, INF, 20),
]
static var WAVE_TESTBOSS_ALL = [
Wave.create(load("res://components/Characters/Chick.tscn"), 0, 0, true, 0, INF, 10),
Wave.create(load("res://components/Characters/KukeMC.tscn"), 0, 0, true, 1, INF, 10),
Wave.create(load("res://components/Characters/Bear.tscn"), 0, 0, true, 2, INF, 10),
Wave.create(ComponentManager.getCharacter("Chick"), 0, 0, true, 0, INF, 10),
Wave.create(ComponentManager.getCharacter("KukeMC"), 0, 0, true, 1, INF, 10),
Wave.create(ComponentManager.getCharacter("Bear"), 0, 0, true, 2, INF, 10),
]
static var WAVE_TESTBOSS_KUKE = [
Wave.create(load("res://components/Characters/KukeMC.tscn"), 0, 0, true, 0, INF, 10),
Wave.create(ComponentManager.getCharacter("KukeMC"), 0, 0, true, 0, INF, 10),
]
static var WAVE_EMPTY = []
static var data = WAVE_NORMAL
static func customStart():
if false:
var furryr = EntityBase.generate(load("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
var kukemc = EntityBase.generate(load("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
var furryr = EntityBase.generate(ComponentManager.getCharacter("Bear"), MathTool.randv2_range(500), true, false)
var kukemc = EntityBase.generate(ComponentManager.getCharacter("KukeMC"), MathTool.randv2_range(500), true, false)
furryr.currentFocusedBoss = kukemc
kukemc.currentFocusedBoss = furryr
static func create(
+1 -1
View File
@@ -8,7 +8,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(load("res://components/Bullets/BigLaser.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
for bullet in BulletBase.generate(ComponentManager.getBullet("BigLaser"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
var bigLaser: BigLaser = bullet
bigLaser.dotTime = readStore("time") * 1000
bigLaser.damage = readStore("atk")
+1 -1
View File
@@ -14,7 +14,7 @@ func attack(entity: EntityBase):
var facingAngle = (get_global_mouse_position() - weaponPos).angle()
var startAngle = facingAngle - deg_to_rad(readStore("angle") * (readStore("count") / 2))
for i in range(int(readStore("count"))):
for j in BulletBase.generate(load("res://components/Bullets/LGBTBullet.tscn"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i)):
for j in BulletBase.generate(ComponentManager.getBullet("LGBTBullet"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i)):
var bullet: LGBTBullet = j
bullet.damage = readStore("atk")
bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
+2 -2
View File
@@ -7,7 +7,7 @@ func update(to, origin, _entity):
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in BulletBase.generate(load("res://components/Bullets/Meowmere.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
for i in BulletBase.generate(ComponentManager.getBullet("Meowmere"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
i.damage = readStore("atk")
for i in readStore("count"):
BulletBase.generate(load("res://components/Bullets/RainbowCat.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position()))
BulletBase.generate(ComponentManager.getBullet("RainbowCat"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position()))
+1 -1
View File
@@ -8,7 +8,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for j in BulletBase.generate(load("res://components/Bullets/MushroomPickaxe.tscn"), entity, entity.texture.global_position, weaponPos.angle_to_point(get_global_mouse_position())):
for j in BulletBase.generate(ComponentManager.getBullet("MushroomPickaxe"), entity, entity.texture.global_position, weaponPos.angle_to_point(get_global_mouse_position())):
var bullet: MushroomPickaxe = j
bullet.damage = readStore("atk")
bullet.rate = readStore("rate")
+1 -1
View File
@@ -7,7 +7,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for j in BulletBase.generate(load("res://components/Bullets/NuclearBomb.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
for j in BulletBase.generate(ComponentManager.getBullet("NuclearBomb"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
var bullet: NuclearBomb = j
bullet.damage = readStore("atk")
bullet.radius = readStore("radius")
+1 -1
View File
@@ -7,6 +7,6 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(load("res://components/Bullets/PurpleCrystal.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
for bullet in BulletBase.generate(ComponentManager.getBullet("PurpleCrystal"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
bullet.damage = readStore("atk")
return true
+1 -1
View File
@@ -11,7 +11,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in range(int(randi_range(readStore("mincount"), readStore("maxcount")))):
for j in BulletBase.generate(load("res://components/Bullets/VectorStar.tscn"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
for j in BulletBase.generate(ComponentManager.getBullet("VectorStar"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
var bullet: VectorStar = j
bullet.damage = readStore("atk")
bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
+2 -2
View File
@@ -266,7 +266,7 @@ func tryAttack(type: int, needChargeUp: bool = false):
if state:
if needChargeUp:
charginup = true
await EffectController.create(load("res://components/Effects/AttackStar.tscn"), damageAnchor.global_position).shot()
await EffectController.create(ComponentManager.getEffect("AttackStar"), damageAnchor.global_position).shot()
charginup = false
if isPlayer():
if await weapon.tryAttack(self):
@@ -317,7 +317,7 @@ func tryDie(by: BulletBase = null):
if isPlayer():
if UIState.player == self:
UIState.setPanel("GameOver", [displayName, by.launcher.displayName, by.displayName])
EffectController.create(load("res://components/Effects/DeadBlood.tscn"), texture.global_position).shot()
EffectController.create(ComponentManager.getEffect("DeadBlood"), texture.global_position).shot()
await die()
died.emit()
queue_free()