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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
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@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 1 * to * soulLevel
origin["dmg"] += 0.02 * to * soulLevel
origin["heal"] += 0.1 * to * soulLevel
return origin
func attack(entity: EntityBase):
playSound("attack")
for i in 6:
for bullet in BulletBase.generate(ComponentManager.getBullet("SevenSoul"), entity, entity.texture.global_position, 0):
if bullet is SevenSoulBullet:
bullet.index = i
bullet.baseDamage = readStore("atk")
bullet.energyCollect = readStore("dmg")
bullet.healAmount = readStore("heal")
await TickTool.millseconds(15000 / 6.0)
return true