mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat(武器系统): 添加七魂武器及相关资源
添加七魂武器系统,包括: - 七魂武器脚本和场景 - 灵魂子弹脚本和场景 - 相关图片资源和音效 - 修改公鸡角色的武器配置 - 修复子弹基础类的UI状态检测问题
This commit is contained in:
@@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=3 uid="uid://bymprh2qel2oj"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_c4fl5"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/SevenSoul.gd" id="2_egs34"]
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[ext_resource type="Texture2D" uid="uid://wy10fc3bqppg" path="res://resources/bullets/seven-soul/soul.png" id="2_itucu"]
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[node name="SevenSoul" instance=ExtResource("1_c4fl5")]
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script = ExtResource("2_egs34")
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lifeTime = 10000.0
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[node name="heart" type="Sprite2D" parent="texture" index="1"]
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unique_name_in_owner = true
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position = Vector2(100, 0)
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("2_itucu")
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[node name="hitbox" parent="." index="1"]
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disabled = true
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@@ -0,0 +1,57 @@
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[gd_scene load_steps=10 format=3 uid="uid://lwmu85w7c0d4"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_1gpjv"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/SoulBall.gd" id="2_eaa43"]
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[ext_resource type="Texture2D" uid="uid://b8w31dkev8nc8" path="res://resources/bullets/seven-soul/soul-red.png" id="2_fmlef"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_5be2f"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_fmlef")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="Curve" id="Curve_fxg5q"]
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_data = [Vector2(0, 0.75), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_5wobk"]
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curve = SubResource("Curve_fxg5q")
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[sub_resource type="Curve" id="Curve_orogq"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.5), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_pftyf"]
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curve = SubResource("Curve_orogq")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vwon6"]
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particle_flag_disable_z = true
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direction = Vector3(-1, 0, 0)
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spread = 0.0
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_pftyf")
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alpha_curve = SubResource("CurveTexture_5wobk")
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[node name="SoulBall" instance=ExtResource("1_1gpjv")]
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script = ExtResource("2_eaa43")
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displayName = "灵魂"
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speed = 25.0
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damage = 1.5
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lifeTime = 1000.0
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[node name="texture" parent="." index="0"]
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sprite_frames = SubResource("SpriteFrames_5be2f")
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[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
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amount = 10
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process_material = SubResource("ParticleProcessMaterial_vwon6")
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texture = ExtResource("2_fmlef")
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lifetime = 0.5
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[node name="hitbox" parent="." index="1"]
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visible = false
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@@ -1,13 +1,12 @@
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[gd_scene load_steps=17 format=3 uid="uid://bm7ymrri6pykb"]
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[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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[ext_resource type="Texture2D" uid="uid://fn8qx72clh38" path="res://resources/characters/cock/rooster-a.svg" id="2_q0j6j"]
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[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
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[ext_resource type="PackedScene" uid="uid://c5y4g70evwy46" path="res://components/Weapons/SevenSoul.tscn" id="3_6e3s5"]
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[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
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[ext_resource type="PackedScene" uid="uid://b2qhes4apaxsj" path="res://components/Weapons/NuclearBomb.tscn" id="3_eikw3"]
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[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_ms5sq"]
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[ext_resource type="PackedScene" uid="uid://frwt0fgrpskb" path="res://components/Weapons/Meowmere.tscn" id="3_pbssk"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
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@@ -47,16 +46,13 @@ displayName = "公鸡"
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[node name="weaponStore" parent="." index="0"]
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process_mode = 4
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[node name="NuclearBomb" parent="weaponStore" index="0" instance=ExtResource("3_eikw3")]
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offset_bottom = 352.0
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[node name="SevenSoul" parent="weaponStore" index="0" instance=ExtResource("3_6e3s5")]
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offset_bottom = 330.0
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[node name="Meowmere" parent="weaponStore" index="1" instance=ExtResource("3_pbssk")]
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offset_bottom = 374.0
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[node name="PurpleCrystal" parent="weaponStore" index="2" instance=ExtResource("3_ms5sq")]
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[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_ms5sq")]
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debugRebuild = false
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[node name="VectorStar" parent="weaponStore" index="3" instance=ExtResource("6_fvy5n")]
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[node name="VectorStar" parent="weaponStore" index="2" instance=ExtResource("6_fvy5n")]
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debugRebuild = false
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[node name="sprint" parent="sounds" index="0"]
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@@ -0,0 +1,27 @@
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[gd_scene load_steps=4 format=3 uid="uid://c5y4g70evwy46"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0f84s"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/SevenSoul.gd" id="2_n7gtb"]
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[ext_resource type="Texture2D" uid="uid://b8w31dkev8nc8" path="res://resources/bullets/seven-soul/soul-red.png" id="4_a4r2b"]
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[node name="SevenSoul" instance=ExtResource("1_0f84s")]
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script = ExtResource("2_n7gtb")
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avatarTexture = ExtResource("4_a4r2b")
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displayName = "人类灵魂"
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typeTopic = 3
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store = {
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"atk": 2
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}
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descriptionTemplate = "召唤7条人类灵魂,每条以10Hz的频率造成$atk点伤害。"
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cooldown = 2000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("4_a4r2b")
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[node name="name" parent="container/info" index="2"]
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displayName = "人类灵魂"
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typeTopic = 3
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[node name="description" parent="container" index="2"]
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text = "[center]召唤7条人类灵魂,每条以10Hz的频率造成[color=cyan]2[/color]→[color=yellow]10[/color]点伤害。[/center]"
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Binary file not shown.
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After Width: | Height: | Size: 4.2 KiB |
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b8w31dkev8nc8"
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path="res://.godot/imported/soul-red.png-5906a88236e6b6f063c75e68c904129a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/bullets/seven-soul/soul-red.png"
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dest_files=["res://.godot/imported/soul-red.png-5906a88236e6b6f063c75e68c904129a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Binary file not shown.
|
After Width: | Height: | Size: 4.2 KiB |
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://wy10fc3bqppg"
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path="res://.godot/imported/soul.png-02e55b93755a88f546bf5dccf19a9564.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/bullets/seven-soul/soul.png"
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dest_files=["res://.godot/imported/soul.png-02e55b93755a88f546bf5dccf19a9564.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -0,0 +1,25 @@
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extends BulletBase
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var colors = [
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"#2BEAFF",
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"#FCA500",
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"#0042FF",
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"#D346D0",
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"#0C9B0B",
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"#FDEB0F"
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]
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var index = 0
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@onready var heart = $"%heart"
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func spawn():
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heart.modulate = Color(colors[index % colors.size()])
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rotation_degrees = 360.0 / colors.size() * index
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func ai():
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rotation_degrees += 1.5
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heart.global_rotation_degrees = 0
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PresetBulletAI.lockLauncher(self, launcher, true)
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func applyDot():
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BulletBase.generate(ComponentManager.getBullet("SoulBall"), launcher, heart.global_position, heart.global_position.angle_to_point(get_global_mouse_position()))
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await TickTool.millseconds(100)
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return true
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@@ -0,0 +1,4 @@
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extends BulletBase
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func ai():
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PresetBulletAI.forward(self, rotation)
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@@ -0,0 +1,10 @@
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@tool
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extends Weapon
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func attack(entity: EntityBase):
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for i in 7:
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for j in BulletBase.generate(ComponentManager.getBullet("SevenSoul"), entity, entity.texture.global_position, 0):
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j.index = i
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func update(to, origin, _entity):
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origin["atk"] += 1 * to * soulLevel
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return origin
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@@ -100,6 +100,7 @@ func timeLived():
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return WorldManager.getTime() - spawnInWhen
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func dotLoop():
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if await applyDot():
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await TickTool.until(func(): return !UIState.currentPanel)
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await dotLoop()
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func tryDestroy(becauseMap: bool = false):
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if destroying: return
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