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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(武器系统): 添加七魂武器及相关资源

添加七魂武器系统,包括:
- 七魂武器脚本和场景
- 灵魂子弹脚本和场景
- 相关图片资源和音效
- 修改公鸡角色的武器配置
- 修复子弹基础类的UI状态检测问题
This commit is contained in:
2025-09-25 21:57:32 +08:00
parent f16f26882b
commit 159389c908
12 changed files with 216 additions and 10 deletions
+18
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@@ -0,0 +1,18 @@
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_c4fl5"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/SevenSoul.gd" id="2_egs34"]
[ext_resource type="Texture2D" uid="uid://wy10fc3bqppg" path="res://resources/bullets/seven-soul/soul.png" id="2_itucu"]
[node name="SevenSoul" instance=ExtResource("1_c4fl5")]
script = ExtResource("2_egs34")
lifeTime = 10000.0
[node name="heart" type="Sprite2D" parent="texture" index="1"]
unique_name_in_owner = true
position = Vector2(100, 0)
scale = Vector2(1.5, 1.5)
texture = ExtResource("2_itucu")
[node name="hitbox" parent="." index="1"]
disabled = true
+57
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@@ -0,0 +1,57 @@
[gd_scene load_steps=10 format=3 uid="uid://lwmu85w7c0d4"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_1gpjv"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/SoulBall.gd" id="2_eaa43"]
[ext_resource type="Texture2D" uid="uid://b8w31dkev8nc8" path="res://resources/bullets/seven-soul/soul-red.png" id="2_fmlef"]
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animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_fmlef")
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"loop": true,
"name": &"default",
"speed": 5.0
}]
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point_count = 2
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point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_pftyf"]
curve = SubResource("Curve_orogq")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vwon6"]
particle_flag_disable_z = true
direction = Vector3(-1, 0, 0)
spread = 0.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_pftyf")
alpha_curve = SubResource("CurveTexture_5wobk")
[node name="SoulBall" instance=ExtResource("1_1gpjv")]
script = ExtResource("2_eaa43")
displayName = "灵魂"
speed = 25.0
damage = 1.5
lifeTime = 1000.0
[node name="texture" parent="." index="0"]
sprite_frames = SubResource("SpriteFrames_5be2f")
[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
amount = 10
process_material = SubResource("ParticleProcessMaterial_vwon6")
texture = ExtResource("2_fmlef")
lifetime = 0.5
[node name="hitbox" parent="." index="1"]
visible = false
+6 -10
View File
@@ -1,13 +1,12 @@
[gd_scene load_steps=17 format=3 uid="uid://bm7ymrri6pykb"]
[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
[ext_resource type="Texture2D" uid="uid://fn8qx72clh38" path="res://resources/characters/cock/rooster-a.svg" id="2_q0j6j"]
[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
[ext_resource type="PackedScene" uid="uid://c5y4g70evwy46" path="res://components/Weapons/SevenSoul.tscn" id="3_6e3s5"]
[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
[ext_resource type="PackedScene" uid="uid://b2qhes4apaxsj" path="res://components/Weapons/NuclearBomb.tscn" id="3_eikw3"]
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_ms5sq"]
[ext_resource type="PackedScene" uid="uid://frwt0fgrpskb" path="res://components/Weapons/Meowmere.tscn" id="3_pbssk"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
@@ -47,16 +46,13 @@ displayName = "公鸡"
[node name="weaponStore" parent="." index="0"]
process_mode = 4
[node name="NuclearBomb" parent="weaponStore" index="0" instance=ExtResource("3_eikw3")]
offset_bottom = 352.0
[node name="SevenSoul" parent="weaponStore" index="0" instance=ExtResource("3_6e3s5")]
offset_bottom = 330.0
[node name="Meowmere" parent="weaponStore" index="1" instance=ExtResource("3_pbssk")]
offset_bottom = 374.0
[node name="PurpleCrystal" parent="weaponStore" index="2" instance=ExtResource("3_ms5sq")]
[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_ms5sq")]
debugRebuild = false
[node name="VectorStar" parent="weaponStore" index="3" instance=ExtResource("6_fvy5n")]
[node name="VectorStar" parent="weaponStore" index="2" instance=ExtResource("6_fvy5n")]
debugRebuild = false
[node name="sprint" parent="sounds" index="0"]
+27
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@@ -0,0 +1,27 @@
[gd_scene load_steps=4 format=3 uid="uid://c5y4g70evwy46"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0f84s"]
[ext_resource type="Script" path="res://scripts/Contents/Weapons/SevenSoul.gd" id="2_n7gtb"]
[ext_resource type="Texture2D" uid="uid://b8w31dkev8nc8" path="res://resources/bullets/seven-soul/soul-red.png" id="4_a4r2b"]
[node name="SevenSoul" instance=ExtResource("1_0f84s")]
script = ExtResource("2_n7gtb")
avatarTexture = ExtResource("4_a4r2b")
displayName = "人类灵魂"
typeTopic = 3
store = {
"atk": 2
}
descriptionTemplate = "召唤7条人类灵魂,每条以10Hz的频率造成$atk点伤害。"
cooldown = 2000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("4_a4r2b")
[node name="name" parent="container/info" index="2"]
displayName = "人类灵魂"
typeTopic = 3
[node name="description" parent="container" index="2"]
text = "[center]召唤7条人类灵魂,每条以10Hz的频率造成[color=cyan]2[/color]→[color=yellow]10[/color]点伤害。[/center]"
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detect_3d/compress_to=1
+25
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@@ -0,0 +1,25 @@
extends BulletBase
var colors = [
"#2BEAFF",
"#FCA500",
"#0042FF",
"#D346D0",
"#0C9B0B",
"#FDEB0F"
]
var index = 0
@onready var heart = $"%heart"
func spawn():
heart.modulate = Color(colors[index % colors.size()])
rotation_degrees = 360.0 / colors.size() * index
func ai():
rotation_degrees += 1.5
heart.global_rotation_degrees = 0
PresetBulletAI.lockLauncher(self, launcher, true)
func applyDot():
BulletBase.generate(ComponentManager.getBullet("SoulBall"), launcher, heart.global_position, heart.global_position.angle_to_point(get_global_mouse_position()))
await TickTool.millseconds(100)
return true
+4
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@@ -0,0 +1,4 @@
extends BulletBase
func ai():
PresetBulletAI.forward(self, rotation)
+10
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@@ -0,0 +1,10 @@
@tool
extends Weapon
func attack(entity: EntityBase):
for i in 7:
for j in BulletBase.generate(ComponentManager.getBullet("SevenSoul"), entity, entity.texture.global_position, 0):
j.index = i
func update(to, origin, _entity):
origin["atk"] += 1 * to * soulLevel
return origin
+1
View File
@@ -100,6 +100,7 @@ func timeLived():
return WorldManager.getTime() - spawnInWhen
func dotLoop():
if await applyDot():
await TickTool.until(func(): return !UIState.currentPanel)
await dotLoop()
func tryDestroy(becauseMap: bool = false):
if destroying: return