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Dog-Lynx-And-HCN/scripts/Tools/OutGameStorage.gd
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class_name OutGameStorage
static var upgradableFieldsCost = {
ItemStore.ItemType.CRYSTAL: [50, 1], # [每级所需,初始等级]
ItemStore.ItemType.DIAMOND: [1, 0],
}
static var upgradableFieldsAdvance = {
FieldStore.Entity.MAX_HEALTH: 10,
FieldStore.Entity.MAX_ENERGY: 15,
FieldStore.Entity.DAMAGE_MULTIPILER: 0.1,
FieldStore.Entity.ATTACK_SPEED: 0.05,
FieldStore.Entity.PRICE_REDUCTION: 0.03,
FieldStore.Entity.LUCK_VALUE: 1,
FieldStore.Entity.DROP_APPLE_RATE: 0.007
}
static var upgradableFieldsValue = ArrayTool.fill(upgradableFieldsAdvance, func(_k): return 0)
static var upgradableFieldsLevel = ArrayTool.fill(upgradableFieldsAdvance, func(_k): return 0)
static var maxInitialFeedCount: int = 3
static var maxInitialWeaponCount: int = 3
static var inventory = ArrayTool.fill(upgradableFieldsCost, func(_k): return 0)
static func saveInventory():
for item in OutGameStorage.inventory:
OutGameStorage.inventory[item] += UIState.player.inventory[item]