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Dog-Lynx-And-HCN/scripts/Tools/OutGameStorage.gd
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class_name OutGameStorage
static var maxInitialFeedCount: int = 3
static var maxInitialWeaponCount: int = 3
static var inventory = {
ItemStore.ItemType.CRYSTAL: 0,
ItemStore.ItemType.DIAMOND: 0
}
static var upgradableFieldsCost = {
ItemStore.ItemType.CRYSTAL: 50,
ItemStore.ItemType.DIAMOND: 1,
}
static var upgradableFieldsAdvance = {
FieldStore.Entity.MAX_HEALTH: 10,
FieldStore.Entity.DAMAGE_MULTIPILER: 0.1,
FieldStore.Entity.ATTACK_SPEED: 0.05,
FieldStore.Entity.PRICE_REDUCTION: 0.02,
}
static var upgradableFieldsValue = {
FieldStore.Entity.MAX_HEALTH: 0,
FieldStore.Entity.DAMAGE_MULTIPILER: 0,
FieldStore.Entity.ATTACK_SPEED: 0,
FieldStore.Entity.PRICE_REDUCTION: 0,
}
static var upgradableFieldsLevel = {
FieldStore.Entity.MAX_HEALTH: 0,
FieldStore.Entity.DAMAGE_MULTIPILER: 0,
FieldStore.Entity.ATTACK_SPEED: 0,
FieldStore.Entity.PRICE_REDUCTION: 0,
}