2025-08-27 19:59:05 +08:00
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extends BulletBase
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2025-08-28 15:45:38 +08:00
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class_name BigLaser # 这个子弹是玩家的超级武器,耗能高,dps也高
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2025-08-27 19:59:05 +08:00
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2025-08-29 10:50:22 +08:00
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func register():
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speed = 0
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damage = 35
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penerate = 1
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2025-08-28 11:14:14 +08:00
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func spawn():
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2025-08-29 09:17:15 +08:00
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CameraManager.shake(5000, 150) # 激光会运行5秒(5000毫秒),期间震屏超高强度
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2025-08-28 12:00:09 +08:00
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CameraManager.playAnimation("bigLaser")
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2025-08-29 10:50:22 +08:00
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damage *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
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2025-08-27 19:59:05 +08:00
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func ai():
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2025-08-28 11:17:53 +08:00
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rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1)
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2025-08-27 19:59:05 +08:00
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position = launcher.texture.global_position
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func applyDot():
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hitbox.disabled = true
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2025-08-28 15:53:39 +08:00
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await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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2025-08-27 19:59:05 +08:00
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hitbox.disabled = false
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2025-08-28 15:53:39 +08:00
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await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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2025-08-27 19:59:05 +08:00
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return true
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