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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-11 22:27:12 +08:00

feat(BigLaser): 降低能量消耗并增强伤害计算

调整BigLaser的能量需求从150降至100,同时根据发射者的攻击速度增强伤害
This commit is contained in:
2025-08-28 15:45:38 +08:00
parent ec3251ec9d
commit 766a894879
3 changed files with 5 additions and 4 deletions
+1 -1
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@@ -24,7 +24,7 @@ fields = {
2: 1
}
lifeTime = 5000.0
needEnergy = 150.0
needEnergy = 100.0
knockback = 10.0
[node name="texture" parent="." index="0"]
+3 -2
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@@ -1,9 +1,10 @@
extends BulletBase
class_name BigLaser
class_name BigLaser # 这个子弹是玩家的超级武器,耗能高,dps也高
func spawn():
CameraManager.shake(5000, 100)
CameraManager.shake(5000, 100) # 激光会运行5秒,期间震屏100强度
CameraManager.playAnimation("bigLaser")
fields[FieldStore.Bullet.DAMAGE] *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
func ai():
rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1)
position = launcher.texture.global_position
+1 -1
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@@ -134,7 +134,7 @@ func takeDamage(bullet: BulletBase, crit: bool):
var damage = baseDamage + baseDamage * int(crit) * fields.get(FieldStore.Entity.CRIT_DAMAGE)
if sprinting:
playSound("miss")
storeEnergy(damage * 0.25)
storeEnergy(damage * 0.35)
damage = 0
else:
playSound("hurt")