2026-04-04 09:03:58 +08:00
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[gd_scene format=3 uid="uid://cx7nogfnv7s8t"]
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2026-03-16 23:35:22 +08:00
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0lbwr"]
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[ext_resource type="Script" uid="uid://bqdyhwcd4jwmj" path="res://scripts/Contents/Weapons/Tree.gd" id="2_jsuc8"]
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2026-03-21 13:51:17 +08:00
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[ext_resource type="Texture2D" uid="uid://74n7umby4d4w" path="res://resources/weapons/ParryCounter.png" id="3_nwamk"]
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2026-03-16 23:35:22 +08:00
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2026-04-04 09:03:58 +08:00
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[node name="Tree" unique_id=185228402 instance=ExtResource("1_0lbwr")]
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2026-03-16 23:35:22 +08:00
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script = ExtResource("2_jsuc8")
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2026-03-21 13:51:17 +08:00
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avatarTexture = ExtResource("3_nwamk")
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displayName = "扶桑元神"
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quality = 4
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2026-03-21 14:37:46 +08:00
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typeTopic = 3
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2026-03-21 13:51:17 +08:00
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costBeachball = 900
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2026-04-13 23:07:48 +08:00
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emitType = 1
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2026-03-21 13:51:17 +08:00
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store = {
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2026-03-21 21:36:44 +08:00
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"atk": 20,
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2026-03-21 13:51:17 +08:00
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"count": 1.0,
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2026-03-25 22:15:28 +08:00
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"max": 3.0,
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2026-04-12 15:27:32 +08:00
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"rate": 0.25
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2026-03-21 13:51:17 +08:00
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}
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storeType = {
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"atk": 1,
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"count": 1,
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2026-03-25 22:15:28 +08:00
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"max": 1,
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"rate": 2
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2026-03-21 13:51:17 +08:00
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}
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descriptionTemplate = "进行[b]格挡[/b],化解飞来的子弹。
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每成功格挡一次,获得一点[b]气力[/b]。
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2026-03-25 22:15:28 +08:00
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每拥有一点气力,增加[color=yellow]1[/color]点冲刺初速度,闪避穿过敌人时对其贴上一层[b]符咒[/b],符咒会自动引爆,召唤[b]乾坤剑[/b]穿透敌人。
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2026-04-02 22:39:29 +08:00
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近战攻击造成乾坤剑的$rate点伤害。
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2026-03-21 13:51:17 +08:00
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2026-03-25 22:15:28 +08:00
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每次格挡有$rate的概率弹反,子弹弹反后造成乾坤剑的$rate伤害。
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每次格挡最多化解$count个子弹,
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体内最多储存$max点气力。
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2026-03-21 21:36:44 +08:00
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每化解[color=yellow]1[/color]点伤害,
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乾坤剑造成的伤害+$atk点。
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2026-03-21 14:37:46 +08:00
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格挡时机越精确,成功率越高。"
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2026-04-04 09:03:58 +08:00
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sources = Array[String](["Nine Sols", "Terraria"])
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2026-04-05 08:48:38 +08:00
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tease = "卸劲反伤"
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2026-03-21 18:55:32 +08:00
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cooldown = 250.0
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2026-03-21 13:51:17 +08:00
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2026-04-04 09:03:58 +08:00
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[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
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2026-03-21 13:51:17 +08:00
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texture = ExtResource("3_nwamk")
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2026-04-04 09:03:58 +08:00
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[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983]
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2026-03-21 13:51:17 +08:00
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count = 900
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2026-04-04 09:03:58 +08:00
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[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972]
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2026-03-21 13:51:17 +08:00
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displayName = "扶桑元神"
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quality = 4
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2026-03-21 14:37:46 +08:00
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typeTopic = 3
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2026-03-21 13:51:17 +08:00
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2026-04-04 13:32:15 +08:00
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[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794]
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text = "Nine Sols × Terraria"
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2026-04-04 09:03:58 +08:00
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[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
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2026-03-21 13:51:17 +08:00
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text = "[center]进行[b]格挡[/b],化解飞来的子弹。
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每成功格挡一次,获得一点[b]气力[/b]。
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2026-03-25 22:15:28 +08:00
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每拥有一点气力,增加[color=yellow]1[/color]点冲刺初速度,闪避穿过敌人时对其贴上一层[b]符咒[/b],符咒会自动引爆,召唤[b]乾坤剑[/b]穿透敌人。
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2026-04-13 23:07:48 +08:00
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近战攻击造成乾坤剑的[color=cyan]25.0%[/color]点伤害。
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2026-03-21 13:51:17 +08:00
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2026-04-13 23:07:48 +08:00
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每次格挡有[color=cyan]25.0%[/color]的概率弹反,子弹弹反后造成乾坤剑的[color=cyan]25.0%[/color]伤害。
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2026-03-25 22:15:28 +08:00
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每次格挡最多化解[color=cyan]1[/color]个子弹,
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体内最多储存[color=cyan]3[/color]点气力。
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2026-03-21 21:36:44 +08:00
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每化解[color=yellow]1[/color]点伤害,
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乾坤剑造成的伤害+[color=cyan]20[/color]点。
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2026-03-21 14:37:46 +08:00
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格挡时机越精确,成功率越高。[/center]"
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2026-04-04 13:32:15 +08:00
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[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044]
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2026-04-05 08:48:38 +08:00
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text = "“卸劲反伤”"
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