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Dog-Lynx-And-HCN/scripts/Contents/Bullets/VectorStar.gd
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extends BulletBase
class_name VectorStar
var tracer: EntityBase = null
var forwardTime: float = 1000
var forwarded: bool = false
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var rotateSpeed: float = 1
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func ai():
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texture.rotation_degrees += rotateSpeed
rotateSpeed += 0.25
PresetBulletAI.forward(self, rotation)
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if timeLived() <= forwardTime:
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
else:
speed = (timeLived() - forwardTime) / 30
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if is_instance_valid(tracer):
rotation = position.angle_to_point(tracer.getTrackingAnchor())
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
if newBullet is VectorStar:
newBullet.forwarded = false
return newBullet
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func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
if newBullet is VectorStar:
newBullet.forwarded = false
return newBullet