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Dog-Lynx-And-HCN/scripts/Contents/Weapons/HXD.gd
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@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("atk"):
for bullet in BulletBase.generate(
ComponentManager.getBullet("HXD"),
entity,
entity.findWeaponAnchor("normal"),
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 20)
):
if bullet is HXDBullet:
bullet.maxBouncedTime = readStore("atk")
bullet.baseDamage = readStore("atk")