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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(武器): 添加咸亨记账簿武器及茴香豆子弹

实现新的HXD武器系统,包括:
- 咸亨记账簿武器,可发射反弹的茴香豆子弹
- 茴香豆子弹能在敌人间反弹并造成伤害
- 添加相关资源文件及场景配置
- 将新武器添加到公鸡角色的武器库中
This commit is contained in:
2026-02-02 09:40:18 +08:00
parent 636e976ce8
commit dd479b0d7b
15 changed files with 289 additions and 3 deletions
+51
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@@ -0,0 +1,51 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4lnkm"]
size = Vector2(32, 20)
[node name="HXD" instance=ExtResource("1_2mhxm")]
script = ExtResource("2_4lnkm")
displayName = "茴香豆"
penerate = 1.0
lifeTime = 5000.0
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scale = Vector2(0.185, 0.185)
sprite_frames = SubResource("SpriteFrames_lskjb")
animation = &"2"
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+2 -3
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@@ -2,7 +2,7 @@
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@@ -58,8 +58,7 @@ metadata/_edit_vertical_guides_ = [71.0]
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process_mode = 4
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+33
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script = ExtResource("2_7tnwq")
avatarTexture = ExtResource("2_d5bd0")
displayName = "咸亨记账簿"
quality = 3
typeTopic = 3
costBeachball = 4000
store = {
"atk": 4
}
descriptionTemplate = "发射$atk颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害。散射+40°"
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count = 4000
[node name="name" parent="container/info" index="2"]
displayName = "咸亨记账簿"
quality = 3
typeTopic = 3
[node name="description" parent="container" index="2"]
text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害。散射+40°[/center]"
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extends BulletBase
class_name HXDBullet
var bouncedTime: int = 0
var maxBouncedTime: int = 0
func spawn():
texture.play(str(randi_range(0, 2)))
func ai():
PresetBulletAI.forward(self, rotation)
func succeedToHit(_dmg: float, entity: EntityBase):
if bouncedTime < maxBouncedTime:
var newEntity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [entity])
if is_instance_valid(newEntity):
look_at(newEntity.position)
bouncedTime += 1
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
if newBullet is HXDBullet:
newBullet.bouncedTime = 0
return newBullet
func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
if newBullet is HXDBullet:
newBullet.bouncedTime = 0
return newBullet
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uid://4mb47jqtc8f7
+17
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@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("atk"):
for bullet in BulletBase.generate(
ComponentManager.getBullet("HXD"),
entity,
entity.findWeaponAnchor("normal"),
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 40)
):
if bullet is HXDBullet:
bullet.maxBouncedTime = readStore("atk")
bullet.baseDamage = readStore("atk")
+1
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