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Dog-Lynx-And-HCN/scripts/Contents/Weapons/BlueCrystal.gd
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@tool
extends Weapon
func sublimateOptions() -> Array[SublimateOption]:
return [
SublimateOption.new(
"晶核提纯",
"蓝水晶与钻石伤害+1",
func(w: Weapon, _e):
w.addStoreExtra("atk", 1),
1,
CategoryStore.Quality.COMMON
),
SublimateOption.new(
"钻石护盾",
"环绕钻石数量+1",
func(w: Weapon, _e):
w.addStoreExtra("count", 1),
1,
CategoryStore.Quality.RARE
),
SublimateOption.new(
"贯穿棱镜",
"穿透+10%",
func(w: Weapon, _e):
w.addStoreExtra("penerate", 0.1),
1,
CategoryStore.Quality.EPIC
),
SublimateOption.new(
"碎晶裂变",
"蓝水晶命中敌人时,有8%概率分裂出1颗钻石(伤害-20%",
func(w: Weapon, _e):
w.addStoreExtra("splitRate", 0.08),
1,
CategoryStore.Quality.LEGENDARY
),
SublimateOption.new(
"动能贯穿",
"蓝水晶飞行速度+10%",
func(w: Weapon, _e):
w.addStoreExtra("speed", 0.1),
1,
CategoryStore.Quality.COMMON
),
]
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 2 * to * soulLevel
origin["count"] = 1 + 1 * soulLevel
return origin
func attack(entity: EntityBase):
for crystal in BulletBase.generate(ComponentManager.getBullet("BlueCrystal"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360))):
if crystal is BlueCrystalBullet:
crystal.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
crystal.baseDamage = readStore("atk")
crystal.penerate += readStoreExtra("penerate")
crystal.speedBoost = readStoreExtra("speed")
for index in readStore("count"):
for diamond in BulletBase.generate(ComponentManager.getBullet("Diamond2"), entity, crystal.position, deg_to_rad(360.0 / readStore("count") * index)):
if diamond is Diamond2Bullet:
diamond.baseDamage = readStore("atk")
diamond.parent = crystal
diamond.penerate += readStoreExtra("penerate")
return true