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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

feat(蓝水晶): 添加蓝水晶子弹追踪和分裂功能

为蓝水晶子弹添加追踪开关和速度提升属性
实现命中敌人时概率分裂钻石的功能
添加武器升华选项以增强蓝水晶能力
This commit is contained in:
2026-05-10 15:17:57 +08:00
parent af5d4437df
commit 848a878992
2 changed files with 71 additions and 11 deletions
+17 -3
View File
@@ -2,6 +2,10 @@ extends BulletBase
class_name BlueCrystalBullet
var tracer: EntityBase = null
var canTrace: bool = true
var speedBoost: float = 0
var splitRate: float = 0
@onready var trail: GPUParticles2D = $%trail
func ai():
@@ -9,12 +13,22 @@ func ai():
var tracker = tracer.getTrackingAnchor()
var targetAngle = position.angle_to_point(tracker)
trail.rotation = - Vector2.from_angle(rotation).angle_to(Vector2.from_angle(targetAngle)) / (speed / initialSpeed)
PresetBulletAI.trace(self, tracker, 0.07)
if canTrace:
PresetBulletAI.trace(self , tracker, 0.07)
else:
trail.rotation = 0
speed += 0.1
PresetBulletAI.forward(self, rotation)
speed += 0.1 * (1 + speedBoost)
PresetBulletAI.forward(self , rotation)
func destroy(_beacuseMap: bool):
var eff = EffectController.create(ComponentManager.getEffect("BlueCrystalExplosion"), global_position)
eff.rotation = rotation
eff.shot()
func succeedToHit(_dmg: float, entity: EntityBase):
if entity == tracer:
canTrace = false
if MathTool.rate(splitRate):
for diamond in BulletBase.generate(ComponentManager.getBullet("Diamond2"), entity, position, deg_to_rad(randf_range(0, 360))):
if diamond is Diamond2Bullet:
diamond.baseDamage = baseDamage * 0.8
diamond.parent = self
diamond.penerate += penerate
+54 -8
View File
@@ -1,18 +1,64 @@
@tool
extends Weapon
func sublimateOptions() -> Array[SublimateOption]:
return [
SublimateOption.new(
"晶核提纯",
"蓝水晶与钻石伤害+1",
func(w: Weapon, _e):
w.addStoreExtra("atk", 1),
1,
CategoryStore.Quality.COMMON
),
SublimateOption.new(
"钻石护盾",
"环绕钻石数量+1",
func(w: Weapon, _e):
w.addStoreExtra("count", 1),
1,
CategoryStore.Quality.RARE
),
SublimateOption.new(
"贯穿棱镜",
"穿透+10%",
func(w: Weapon, _e):
w.addStoreExtra("penerate", 0.1),
1,
CategoryStore.Quality.EPIC
),
SublimateOption.new(
"碎晶裂变",
"蓝水晶命中敌人时,有8%概率分裂出1颗钻石(伤害-20%",
func(w: Weapon, _e):
w.addStoreExtra("splitRate", 0.08),
1,
CategoryStore.Quality.LEGENDARY
),
SublimateOption.new(
"动能贯穿",
"蓝水晶飞行速度+10%",
func(w: Weapon, _e):
w.addStoreExtra("speed", 0.1),
1,
CategoryStore.Quality.COMMON
),
]
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 2 * to * soulLevel
origin["count"] = 1 + 1 * soulLevel
return origin
func attack(entity: EntityBase):
for i in BulletBase.generate(ComponentManager.getBullet("BlueCrystal"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360))):
if i is BlueCrystalBullet:
i.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
i.baseDamage = readStore("atk")
for crystal in BulletBase.generate(ComponentManager.getBullet("BlueCrystal"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360))):
if crystal is BlueCrystalBullet:
crystal.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
crystal.baseDamage = readStore("atk")
crystal.penerate += readStoreExtra("penerate")
crystal.speedBoost = readStoreExtra("speed")
for index in readStore("count"):
for j in BulletBase.generate(ComponentManager.getBullet("Diamond2"), entity, i.position, deg_to_rad(360.0 / readStore("count") * index)):
if j is Diamond2Bullet:
j.baseDamage = readStore("atk")
j.parent = i
for diamond in BulletBase.generate(ComponentManager.getBullet("Diamond2"), entity, crystal.position, deg_to_rad(360.0 / readStore("count") * index)):
if diamond is Diamond2Bullet:
diamond.baseDamage = readStore("atk")
diamond.parent = crystal
diamond.penerate += readStoreExtra("penerate")
return true