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Dog-Lynx-And-HCN/scripts/Contents/Weapons/Shield.gd
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@tool
extends Weapon
class_name ShieldWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 2 * to * soulLevel
return origin
func attack(entity: EntityBase):
var summon = entity.summon(ComponentManager.getSummon("Shield"))
if !summon: return true
summon.fields[FieldStore.Entity.MAX_HEALTH] = readStore("atk")
summon.health = summon.fields[FieldStore.Entity.MAX_HEALTH]
return true