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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 20:27:13 +08:00

feat: 添加音元护盾武器和召唤物功能

实现音元护盾武器系统,包含以下内容:
- 新增护盾武器资源及脚本
- 添加护盾召唤物逻辑
- 实现护盾AI跟随主人功能
- 更新公鸡角色默认武器为护盾
This commit is contained in:
2025-12-08 22:23:53 +08:00
parent 3dd5f06bbe
commit b4bb95cc72
11 changed files with 163 additions and 3 deletions
+2 -3
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@@ -2,7 +2,7 @@
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@@ -56,8 +56,7 @@ metadata/_edit_vertical_guides_ = [71.0]
[node name="weaponStore" parent="." index="1"]
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debugRebuild = false
[node name="Shield" parent="weaponStore" index="0" instance=ExtResource("3_0omr3")]
[node name="sprint" parent="sounds" index="0"]
stream = ExtResource("4_66s6c")
+61
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@@ -0,0 +1,61 @@
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animations = [{
"frames": [],
"loop": true,
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+30
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@@ -0,0 +1,30 @@
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[node name="Shield" instance=ExtResource("1_rax6s")]
script = ExtResource("2_s74sn")
avatarTexture = ExtResource("2_gcjwh")
displayName = "音元水晶"
store = {
"atk": 200
}
descriptionTemplate = "召唤一个可抵挡$atk点伤害的[b]音元护盾[/b]。"
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_gcjwh")
[node name="beachball" parent="container/info/infos" index="1"]
count = 500
[node name="soul" parent="container/info/infos" index="2"]
count = 1
[node name="name" parent="container/info" index="2"]
displayName = "音元水晶"
[node name="description" parent="container" index="2"]
text = "[center]召唤一个可抵挡[color=cyan]200[/color]点伤害的[b]音元护盾[/b]。[/center]"
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After

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+40
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+7
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@@ -0,0 +1,7 @@
class_name PresetSummonAI
static func lockMaster(summon: SummonBase, myMaster: EntityBase, onTexture: bool = false) -> void:
if onTexture:
summon.position = myMaster.texture.global_position
else:
summon.position = myMaster.position
+1
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@@ -0,0 +1 @@
uid://ds0dbvm0r34nv
+7
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@@ -0,0 +1,7 @@
extends SummonBase
class_name ShieldSummon
func register():
fields[FieldStore.Entity.PENARATION_RESISTANCE] = 1.0
func ai():
PresetSummonAI.lockMaster(self, myMaster, true)
+1
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@@ -0,0 +1 @@
uid://fc3pppnguup
+13
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@@ -0,0 +1,13 @@
@tool
extends Weapon
class_name ShieldWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 2 * to * soulLevel
return origin
func attack(entity: EntityBase):
var summon = entity.summon(ComponentManager.getSummon("Shield"))
if !summon: return true
summon.fields[FieldStore.Entity.MAX_HEALTH] = readStore("atk")
summon.health = summon.fields[FieldStore.Entity.MAX_HEALTH]
return true
+1
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@@ -0,0 +1 @@
uid://dcacy48pcfci3