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Dog-Lynx-And-HCN/scripts/Statemachine/UIState.gd
T

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extends CanvasLayer
class_name UIState
@onready var baseball = $"%baseball"
@onready var basketball = $"%basketball"
static var player: EntityBase = null
static var bossbar: EntityStateBar
func _ready():
bossbar = $"%bossbar"
func _process(_delta):
bossbar.visible = !!bossbar.entity
func _physics_process(_delta):
if is_instance_valid(player):
baseball.count = player.inventory[ItemStore.ItemType.BASEBALL]
basketball.count = player.inventory[ItemStore.ItemType.BASKETBALL]