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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

feat: 重构角色和子弹系统,添加伤害标签和Boss状态条

This commit is contained in:
2025-08-26 13:56:12 +08:00
parent 727c40e1f0
commit 5c64d01f7c
19 changed files with 335 additions and 44 deletions
+5
View File
@@ -121,4 +121,9 @@ unique_name_in_owner = true
shape = SubResource("RectangleShape2D_ce3to")
[node name="statebar" parent="." instance=ExtResource("2_uje1g")]
unique_name_in_owner = true
position = Vector2(0, -100)
[node name="damageAnchor" type="Node2D" parent="statebar"]
unique_name_in_owner = true
position = Vector2(0, -20)
+2 -2
View File
@@ -19,12 +19,12 @@ animations = [{
[node name="PurpleCrystal" instance=ExtResource("1_45mh7")]
script = ExtResource("2_4lnlm")
speed = 5.0
lifeDistance = 700.0
[node name="texture" parent="." index="0"]
position = Vector2(22, 0)
sprite_frames = SubResource("SpriteFrames_r86b3")
[node name="hitbox" parent="." index="1"]
position = Vector2(12, 0)
position = Vector2(36, 0)
shape = SubResource("CircleShape2D_ty1as")
+11 -1
View File
@@ -1,6 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://b0ncrvm8u4pox"]
[gd_scene load_steps=7 format=3 uid="uid://b0ncrvm8u4pox"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_goqmy"]
[ext_resource type="Script" path="res://scripts/Contents/Characters/Chick.gd" id="2_r6bub"]
[ext_resource type="Texture2D" uid="uid://7pkplcqqxvnp" path="res://resources/characters/chick/chick-a.svg" id="2_syddq"]
[ext_resource type="Texture2D" uid="uid://dj5dvqb8gsedr" path="res://resources/characters/chick/chick-b.svg" id="3_064jv"]
@@ -26,11 +27,20 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rn84j"]
size = Vector2(19.5, 14)
[node name="Chick" instance=ExtResource("1_goqmy")]
script = ExtResource("2_r6bub")
[node name="texture" parent="." index="0"]
position = Vector2(0, -37)
sprite_frames = SubResource("SpriteFrames_xji3d")
animation = &"walk"
[node name="movebox" parent="." index="1"]
shape = SubResource("RectangleShape2D_rn84j")
[node name="statebar" parent="." index="2" node_paths=PackedStringArray("entity")]
position = Vector2(0, -82)
entity = NodePath("..")
-1
View File
@@ -32,7 +32,6 @@ radius = 41.0122
[node name="Rooster" instance=ExtResource("1_e5pl8")]
script = ExtResource("2_oqdqd")
cooldownUnit = 200.0
[node name="texture" parent="." index="0"]
position = Vector2(0, -70)
+19
View File
@@ -0,0 +1,19 @@
[gd_scene load_steps=3 format=3 uid="uid://dfwg750a47ggx"]
[ext_resource type="PackedScene" uid="uid://ofpg5s3j7esv" path="res://components/UI/BossBar.tscn" id="1_2pe58"]
[ext_resource type="Script" path="res://scripts/Statemachine/UIState.gd" id="1_f00a6"]
[node name="UI" type="CanvasLayer"]
script = ExtResource("1_f00a6")
[node name="root" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="bossbar" parent="root" instance=ExtResource("1_2pe58")]
unique_name_in_owner = true
layout_mode = 1
+27
View File
@@ -0,0 +1,27 @@
[gd_scene load_steps=5 format=3 uid="uid://dmxi1ikn6avig"]
[ext_resource type="Script" path="res://scripts/Tools/WorldTool.gd" id="1_t2xvy"]
[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
[ext_resource type="PackedScene" uid="uid://b0ncrvm8u4pox" path="res://components/Characters/Chick.tscn" id="4_tnil0"]
[node name="world" type="Node2D"]
script = ExtResource("1_t2xvy")
[node name="UI" parent="." instance=ExtResource("2_04cdd")]
[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
position = Vector2(394, 274)
[node name="chick" parent="." groups=["mobs"] instance=ExtResource("4_tnil0")]
position = Vector2(644, 391)
isBoss = true
[node name="Chick" parent="." instance=ExtResource("4_tnil0")]
position = Vector2(261, 468)
[node name="Chick2" parent="." instance=ExtResource("4_tnil0")]
position = Vector2(837, 492)
[node name="Chick3" parent="." instance=ExtResource("4_tnil0")]
position = Vector2(897, 185)
+27
View File
@@ -0,0 +1,27 @@
[gd_scene load_steps=3 format=3 uid="uid://ofpg5s3j7esv"]
[ext_resource type="Script" path="res://scripts/Statemachine/EntityStateBar.gd" id="1_q4vrr"]
[ext_resource type="PackedScene" uid="uid://d1ulrvupa76ap" path="res://components/UI/ColorBar.tscn" id="1_uxey7"]
[node name="BossBar" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_q4vrr")
[node name="health" parent="." instance=ExtResource("1_uxey7")]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = -1
anchor_left = 0.2
anchor_top = 1.0
anchor_right = 0.8
anchor_bottom = 1.0
offset_top = -40.0
offset_right = 0.0
offset_bottom = -20.0
grow_horizontal = 2
grow_vertical = 0
+130
View File
@@ -0,0 +1,130 @@
[gd_scene load_steps=6 format=3 uid="uid://ccuucmpdsjgb3"]
[ext_resource type="Script" path="res://scripts/Statemachine/DamageLabel.gd" id="1_0q15u"]
[sub_resource type="LabelSettings" id="LabelSettings_valp2"]
font_color = Color(1, 0, 0, 1)
[sub_resource type="Animation" id="Animation_32dxy"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("anchor:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("anchor:scale:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("anchor:scale:y")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("anchor:modulate:r")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_8y66m"]
resource_name = "show"
step = 0.05
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("anchor:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0),
"points": PackedFloat32Array(20, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 20, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.75, 1)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("anchor:scale:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0),
"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.75, 1)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("anchor:scale:y")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0),
"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.75, 1)
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("anchor:modulate:a")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.75, 1)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8a1bh"]
_data = {
"RESET": SubResource("Animation_32dxy"),
"show": SubResource("Animation_8y66m")
}
[node name="DamageLabel" type="Node2D"]
script = ExtResource("1_0q15u")
[node name="anchor" type="Node2D" parent="."]
modulate = Color(1, 1, 1, 0)
[node name="label" type="Label" parent="anchor"]
unique_name_in_owner = true
offset_left = -100.0
offset_top = -100.0
offset_right = 100.0
offset_bottom = 100.0
text = "114514"
label_settings = SubResource("LabelSettings_valp2")
horizontal_alignment = 1
vertical_alignment = 1
[node name="animator" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_8a1bh")
}
+6 -1
View File
@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="ChickenVSBear"
run/main_scene="res://world.tscn"
run/main_scene="res://components/Scenes/World.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
@@ -46,6 +46,11 @@ attack={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
sprint={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
+6
View File
@@ -0,0 +1,6 @@
extends EntityBase
class_name Chick
func _ready():
fields[FieldStore.Entity.MAX_HEALTH] = 1000
super._ready()
+11 -4
View File
@@ -1,8 +1,11 @@
extends Area2D
class_name BulletBase
@export var speed: float = 1
@export var damage: float = 10
@export var fields = {
FieldStore.Bullet.SPEED: 10,
FieldStore.Bullet.DAMAGE: 10,
FieldStore.Bullet.PENERATE: 0
}
@export var lifeDistance: float = -1 # -1表示无限距离
@export var lifeTime: float = -1 # -1表示无限时间
@@ -30,9 +33,13 @@ func hit(target: Node):
if entity == launcher: return
if GameRule.allowFriendlyFire:
if entity.isPlayer() == launcher.isPlayer(): return
entity.takeDamage(self)
entity.takeDamage(self, MathTool.rate(launcher.fields.get(FieldStore.Entity.CRIT_RATE)))
if !MathTool.rate(fullPenerate()):
destroy()
func forward(direction: Vector2):
position += direction.normalized() * speed * GameRule.bulletSpeedMultiplier
position += direction.normalized() * fields.get(FieldStore.Bullet.SPEED) * GameRule.bulletSpeedMultiplier
func fullPenerate():
return fields.get(FieldStore.Bullet.PENERATE) * (1 + launcher.fields.get(FieldStore.Entity.PENERATE))
func ai():
pass
+18
View File
@@ -0,0 +1,18 @@
extends Node2D
class_name DamageLabel
@export var damage: float = 0
@export var crit: bool = false
func _ready():
$"%label".text = str(round(damage)) + ("!!!" if crit else "")
$"%animator".play("show")
await $"%animator".animation_finished
static func create(spawnDamage: float, spawnCrit: bool, spawnPosition: Vector2, addToWorld: bool = true) -> DamageLabel:
var instance = preload("res://components/UI/DamageLabel.tscn").instantiate()
instance.damage = spawnDamage
instance.crit = spawnCrit
instance.position = spawnPosition
if addToWorld:
WorldTool.rootNode.add_child(instance)
return instance
+28 -9
View File
@@ -1,28 +1,34 @@
extends CharacterBody2D
class_name EntityBase # 这是个抽象类
@export var fields: Dictionary = {
var fields = {
FieldStore.Entity.MAX_HEALTH: 100,
FieldStore.Entity.DAMAGE_MULTIPILER: 1,
FieldStore.Entity.MOVEMENT_SPEED: 1,
FieldStore.Entity.ATTACK_SPEED: 1,
FieldStore.Entity.CRIT_RATE: 0.05, # 0.05 = 5%
FieldStore.Entity.CRIT_DAMAGE: 2 # 2 = 200%
} # 存一下词条
FieldStore.Entity.CRIT_RATE: 0.05,
FieldStore.Entity.CRIT_DAMAGE: 1,
FieldStore.Entity.PENERATE: 0,
}
var cooldownUnit: float = 100 # 100毫秒每次攻击
@export var isBoss: bool = false
@export var cooldownUnit: float = 100 # 100毫秒每次攻击
@onready var animatree: AnimationTree = $"%animatree"
@onready var texture: AnimatedSprite2D = $"%texture"
@onready var hurtbox: Area2D = $"%hurtbox"
@onready var statebar: EntityStateBar = $"%statebar"
var health: float = 0
var lastDirection: int = 1
var lastAttack: int = 0
var currentFocusedBoss: EntityBase = null
var sprinting: bool = false
func _ready():
health = fields.get(FieldStore.Entity.MAX_HEALTH)
statebar.visible = !isBoss
func _process(_delta):
health = clamp(health, 0, fields.get(FieldStore.Entity.MAX_HEALTH))
animatree.set("parameters/blend_position", lerpf(animatree.get("parameters/blend_position"), lastDirection, 0.1))
@@ -37,12 +43,19 @@ func move(direction: Vector2):
var currentDirection = sign(direction.x)
if currentDirection != 0:
lastDirection = currentDirection
func takeDamage(bullet: BulletBase):
health -= bullet.damage
func takeDamage(bullet: BulletBase, crit: bool):
var baseDamage: float = bullet.fields.get(FieldStore.Bullet.DAMAGE) * randf_range(1 - GameRule.damageOffset, 1 + GameRule.damageOffset)
var damage = baseDamage + baseDamage * int(crit) * fields.get(FieldStore.Entity.CRIT_DAMAGE)
health -= damage
DamageLabel.create(damage, crit, $"%damageAnchor".global_position + MathTool.randv2_range(GameRule.damageLabelSpawnOffset))
if isBoss:
bullet.launcher.setBoss(self)
if health <= 0:
if isBoss:
bullet.launcher.setBoss(null)
die()
func isCooldowned():
return Time.get_ticks_msec() - lastAttack >= cooldownUnit
return Time.get_ticks_msec() - lastAttack >= cooldownUnit / fields.get(FieldStore.Entity.ATTACK_SPEED)
func startCooldown():
var state = isCooldowned()
if state:
@@ -54,9 +67,13 @@ func tryAttack(type: int):
func findWeaponAnchor(weaponName: String):
var anchor = $"%weapons".get_node(weaponName)
if anchor is Node2D:
return (anchor.position + texture.position) * Vector2(animatree.get("parameters/blend_position"), 1) + position
return anchor.global_position
else:
return Vector2.ZERO
func setBoss(boss: EntityBase):
currentFocusedBoss = boss
if isPlayer():
UIState.bossbar.entity = boss
# 关于分组
func isPlayer():
@@ -75,11 +92,13 @@ static func generate(
spawnPosition: Vector2,
spawnRotation: float,
isMob: bool = true,
spawnAsBoss: bool = false,
addtoWorld: bool = true
):
var instance: EntityBase = entity.instance()
instance.position = spawnPosition
instance.rotation = spawnRotation
instance.isBoss = spawnAsBoss
if isMob:
instance.add_to_group("mobs")
if addtoWorld:
+3 -2
View File
@@ -1,4 +1,5 @@
extends Node2D
extends Node
class_name EntityStateBar
@export var entity: EntityBase
@@ -6,5 +7,5 @@ extends Node2D
func _process(_delta):
if entity:
healthBar.maxValue = entity.maxHealth
healthBar.maxValue = entity.fields.get(FieldStore.Entity.MAX_HEALTH)
healthBar.setCurrent(entity.health)
+9
View File
@@ -0,0 +1,9 @@
extends CanvasLayer
class_name UIState
static var bossbar: EntityStateBar
func _ready():
bossbar = $"%bossbar"
func _process(_delta):
bossbar.visible = !!bossbar.entity
+21
View File
@@ -7,4 +7,25 @@ enum Entity {
ATTACK_SPEED,
CRIT_RATE,
CRIT_DAMAGE,
PENERATE
}
static var entityMap = {
Entity.MAX_HEALTH: "最大生命值",
Entity.DAMAGE_MULTIPILER: "伤害倍率",
Entity.MOVEMENT_SPEED: "移动速度",
Entity.ATTACK_SPEED: "攻击速度",
Entity.CRIT_RATE: "暴击率",
Entity.CRIT_DAMAGE: "暴击伤害",
Entity.PENERATE: "穿透"
}
enum Bullet {
SPEED,
DAMAGE,
PENERATE
}
static var bulletMap = {
Bullet.SPEED: "速度",
Bullet.DAMAGE: "伤害",
Bullet.PENERATE: "穿透"
}
+3 -1
View File
@@ -1,4 +1,6 @@
class_name GameRule
static var allowFriendlyFire: bool = false # 是否允许友军伤害
static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
static var damageOffset: float = 0.2 # 伤害随机浮动比例,默认20%,即10的基础伤害会应用为8~12
static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
+9
View File
@@ -0,0 +1,9 @@
class_name MathTool
static func rate(value: float):
return randf() < value
static func randv2_range(offset: float):
return Vector2(
randf_range(-offset, offset),
randf_range(-offset, offset)
)
-23
View File
@@ -1,23 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://dmxi1ikn6avig"]
[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="1_7jr0n"]
[ext_resource type="Script" path="res://scripts/Tools/WorldTool.gd" id="1_ei0ch"]
[ext_resource type="PackedScene" uid="uid://b0ncrvm8u4pox" path="res://components/Characters/Chick.tscn" id="3_jho84"]
[node name="world" type="Node2D"]
script = ExtResource("1_ei0ch")
[node name="rooster" parent="." groups=["players"] instance=ExtResource("1_7jr0n")]
position = Vector2(394, 274)
[node name="chick" parent="." groups=["mobs"] instance=ExtResource("3_jho84")]
position = Vector2(644, 391)
[node name="Chick" parent="." instance=ExtResource("3_jho84")]
position = Vector2(366, 547)
[node name="Chick2" parent="." instance=ExtResource("3_jho84")]
position = Vector2(686, 551)
[node name="Chick3" parent="." instance=ExtResource("3_jho84")]
position = Vector2(760, 200)