mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 00:11:54 +08:00
feat: 重构角色和子弹系统,添加伤害标签和Boss状态条
This commit is contained in:
@@ -121,4 +121,9 @@ unique_name_in_owner = true
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||||
shape = SubResource("RectangleShape2D_ce3to")
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||||
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[node name="statebar" parent="." instance=ExtResource("2_uje1g")]
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unique_name_in_owner = true
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position = Vector2(0, -100)
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||||
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[node name="damageAnchor" type="Node2D" parent="statebar"]
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unique_name_in_owner = true
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position = Vector2(0, -20)
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@@ -19,12 +19,12 @@ animations = [{
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[node name="PurpleCrystal" instance=ExtResource("1_45mh7")]
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script = ExtResource("2_4lnlm")
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speed = 5.0
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lifeDistance = 700.0
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[node name="texture" parent="." index="0"]
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position = Vector2(22, 0)
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sprite_frames = SubResource("SpriteFrames_r86b3")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(12, 0)
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position = Vector2(36, 0)
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shape = SubResource("CircleShape2D_ty1as")
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://b0ncrvm8u4pox"]
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[gd_scene load_steps=7 format=3 uid="uid://b0ncrvm8u4pox"]
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||||
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_goqmy"]
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||||
[ext_resource type="Script" path="res://scripts/Contents/Characters/Chick.gd" id="2_r6bub"]
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[ext_resource type="Texture2D" uid="uid://7pkplcqqxvnp" path="res://resources/characters/chick/chick-a.svg" id="2_syddq"]
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[ext_resource type="Texture2D" uid="uid://dj5dvqb8gsedr" path="res://resources/characters/chick/chick-b.svg" id="3_064jv"]
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@@ -26,11 +27,20 @@ animations = [{
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rn84j"]
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size = Vector2(19.5, 14)
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[node name="Chick" instance=ExtResource("1_goqmy")]
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script = ExtResource("2_r6bub")
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[node name="texture" parent="." index="0"]
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position = Vector2(0, -37)
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sprite_frames = SubResource("SpriteFrames_xji3d")
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animation = &"walk"
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[node name="movebox" parent="." index="1"]
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shape = SubResource("RectangleShape2D_rn84j")
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[node name="statebar" parent="." index="2" node_paths=PackedStringArray("entity")]
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position = Vector2(0, -82)
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entity = NodePath("..")
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@@ -32,7 +32,6 @@ radius = 41.0122
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[node name="Rooster" instance=ExtResource("1_e5pl8")]
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script = ExtResource("2_oqdqd")
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cooldownUnit = 200.0
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[node name="texture" parent="." index="0"]
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position = Vector2(0, -70)
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@@ -0,0 +1,19 @@
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[gd_scene load_steps=3 format=3 uid="uid://dfwg750a47ggx"]
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[ext_resource type="PackedScene" uid="uid://ofpg5s3j7esv" path="res://components/UI/BossBar.tscn" id="1_2pe58"]
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[ext_resource type="Script" path="res://scripts/Statemachine/UIState.gd" id="1_f00a6"]
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[node name="UI" type="CanvasLayer"]
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script = ExtResource("1_f00a6")
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[node name="root" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="bossbar" parent="root" instance=ExtResource("1_2pe58")]
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unique_name_in_owner = true
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layout_mode = 1
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@@ -0,0 +1,27 @@
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[gd_scene load_steps=5 format=3 uid="uid://dmxi1ikn6avig"]
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[ext_resource type="Script" path="res://scripts/Tools/WorldTool.gd" id="1_t2xvy"]
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||||
[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
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[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
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[ext_resource type="PackedScene" uid="uid://b0ncrvm8u4pox" path="res://components/Characters/Chick.tscn" id="4_tnil0"]
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[node name="world" type="Node2D"]
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script = ExtResource("1_t2xvy")
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[node name="UI" parent="." instance=ExtResource("2_04cdd")]
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[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
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position = Vector2(394, 274)
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[node name="chick" parent="." groups=["mobs"] instance=ExtResource("4_tnil0")]
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position = Vector2(644, 391)
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isBoss = true
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[node name="Chick" parent="." instance=ExtResource("4_tnil0")]
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position = Vector2(261, 468)
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[node name="Chick2" parent="." instance=ExtResource("4_tnil0")]
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position = Vector2(837, 492)
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[node name="Chick3" parent="." instance=ExtResource("4_tnil0")]
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position = Vector2(897, 185)
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@@ -0,0 +1,27 @@
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[gd_scene load_steps=3 format=3 uid="uid://ofpg5s3j7esv"]
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[ext_resource type="Script" path="res://scripts/Statemachine/EntityStateBar.gd" id="1_q4vrr"]
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[ext_resource type="PackedScene" uid="uid://d1ulrvupa76ap" path="res://components/UI/ColorBar.tscn" id="1_uxey7"]
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[node name="BossBar" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_q4vrr")
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[node name="health" parent="." instance=ExtResource("1_uxey7")]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.2
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anchor_top = 1.0
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anchor_right = 0.8
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anchor_bottom = 1.0
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offset_top = -40.0
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offset_right = 0.0
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offset_bottom = -20.0
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grow_horizontal = 2
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grow_vertical = 0
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@@ -0,0 +1,130 @@
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[gd_scene load_steps=6 format=3 uid="uid://ccuucmpdsjgb3"]
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[ext_resource type="Script" path="res://scripts/Statemachine/DamageLabel.gd" id="1_0q15u"]
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[sub_resource type="LabelSettings" id="LabelSettings_valp2"]
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font_color = Color(1, 0, 0, 1)
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[sub_resource type="Animation" id="Animation_32dxy"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("anchor:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("anchor:scale:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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||||
tracks/1/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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||||
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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||||
"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("anchor:scale:y")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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||||
tracks/2/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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||||
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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||||
"times": PackedFloat32Array(0)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("anchor:modulate:r")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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||||
tracks/3/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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||||
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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||||
"times": PackedFloat32Array(0)
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||||
}
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||||
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[sub_resource type="Animation" id="Animation_8y66m"]
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resource_name = "show"
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step = 0.05
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("anchor:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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||||
"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(20, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 20, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.25, 0.75, 1)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("anchor:scale:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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||||
tracks/1/keys = {
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||||
"handle_modes": PackedInt32Array(0, 0, 0, 0),
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||||
"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.25, 0.75, 1)
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||||
}
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||||
tracks/2/type = "bezier"
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||||
tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("anchor:scale:y")
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||||
tracks/2/interp = 1
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tracks/2/loop_wrap = true
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||||
tracks/2/keys = {
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||||
"handle_modes": PackedInt32Array(0, 0, 0, 0),
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||||
"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
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||||
"times": PackedFloat32Array(0, 0.25, 0.75, 1)
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||||
}
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||||
tracks/3/type = "bezier"
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||||
tracks/3/imported = false
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||||
tracks/3/enabled = true
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||||
tracks/3/path = NodePath("anchor:modulate:a")
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||||
tracks/3/interp = 1
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||||
tracks/3/loop_wrap = true
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||||
tracks/3/keys = {
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||||
"handle_modes": PackedInt32Array(0, 0, 0, 0),
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||||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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||||
"times": PackedFloat32Array(0, 0.25, 0.75, 1)
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||||
}
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||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8a1bh"]
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||||
_data = {
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||||
"RESET": SubResource("Animation_32dxy"),
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||||
"show": SubResource("Animation_8y66m")
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||||
}
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[node name="DamageLabel" type="Node2D"]
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script = ExtResource("1_0q15u")
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[node name="anchor" type="Node2D" parent="."]
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modulate = Color(1, 1, 1, 0)
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[node name="label" type="Label" parent="anchor"]
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unique_name_in_owner = true
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offset_left = -100.0
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offset_top = -100.0
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offset_right = 100.0
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offset_bottom = 100.0
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||||
text = "114514"
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||||
label_settings = SubResource("LabelSettings_valp2")
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||||
horizontal_alignment = 1
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||||
vertical_alignment = 1
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||||
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||||
[node name="animator" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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||||
"": SubResource("AnimationLibrary_8a1bh")
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||||
}
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+6
-1
@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="ChickenVSBear"
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run/main_scene="res://world.tscn"
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||||
run/main_scene="res://components/Scenes/World.tscn"
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||||
config/features=PackedStringArray("4.3", "GL Compatibility")
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||||
config/icon="res://icon.svg"
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||||
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||||
@@ -46,6 +46,11 @@ attack={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
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||||
sprint={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
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||||
|
||||
[rendering]
|
||||
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
extends EntityBase
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||||
class_name Chick
|
||||
|
||||
func _ready():
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fields[FieldStore.Entity.MAX_HEALTH] = 1000
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super._ready()
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||||
@@ -1,8 +1,11 @@
|
||||
extends Area2D
|
||||
class_name BulletBase
|
||||
|
||||
@export var speed: float = 1
|
||||
@export var damage: float = 10
|
||||
@export var fields = {
|
||||
FieldStore.Bullet.SPEED: 10,
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||||
FieldStore.Bullet.DAMAGE: 10,
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||||
FieldStore.Bullet.PENERATE: 0
|
||||
}
|
||||
@export var lifeDistance: float = -1 # -1表示无限距离
|
||||
@export var lifeTime: float = -1 # -1表示无限时间
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||||
|
||||
@@ -30,9 +33,13 @@ func hit(target: Node):
|
||||
if entity == launcher: return
|
||||
if GameRule.allowFriendlyFire:
|
||||
if entity.isPlayer() == launcher.isPlayer(): return
|
||||
entity.takeDamage(self)
|
||||
entity.takeDamage(self, MathTool.rate(launcher.fields.get(FieldStore.Entity.CRIT_RATE)))
|
||||
if !MathTool.rate(fullPenerate()):
|
||||
destroy()
|
||||
func forward(direction: Vector2):
|
||||
position += direction.normalized() * speed * GameRule.bulletSpeedMultiplier
|
||||
position += direction.normalized() * fields.get(FieldStore.Bullet.SPEED) * GameRule.bulletSpeedMultiplier
|
||||
func fullPenerate():
|
||||
return fields.get(FieldStore.Bullet.PENERATE) * (1 + launcher.fields.get(FieldStore.Entity.PENERATE))
|
||||
|
||||
func ai():
|
||||
pass
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
extends Node2D
|
||||
class_name DamageLabel
|
||||
|
||||
@export var damage: float = 0
|
||||
@export var crit: bool = false
|
||||
func _ready():
|
||||
$"%label".text = str(round(damage)) + ("!!!" if crit else "")
|
||||
$"%animator".play("show")
|
||||
await $"%animator".animation_finished
|
||||
|
||||
static func create(spawnDamage: float, spawnCrit: bool, spawnPosition: Vector2, addToWorld: bool = true) -> DamageLabel:
|
||||
var instance = preload("res://components/UI/DamageLabel.tscn").instantiate()
|
||||
instance.damage = spawnDamage
|
||||
instance.crit = spawnCrit
|
||||
instance.position = spawnPosition
|
||||
if addToWorld:
|
||||
WorldTool.rootNode.add_child(instance)
|
||||
return instance
|
||||
@@ -1,28 +1,34 @@
|
||||
extends CharacterBody2D
|
||||
class_name EntityBase # 这是个抽象类
|
||||
|
||||
@export var fields: Dictionary = {
|
||||
var fields = {
|
||||
FieldStore.Entity.MAX_HEALTH: 100,
|
||||
FieldStore.Entity.DAMAGE_MULTIPILER: 1,
|
||||
FieldStore.Entity.MOVEMENT_SPEED: 1,
|
||||
FieldStore.Entity.ATTACK_SPEED: 1,
|
||||
FieldStore.Entity.CRIT_RATE: 0.05, # 0.05 = 5%
|
||||
FieldStore.Entity.CRIT_DAMAGE: 2 # 2 = 200%
|
||||
} # 存一下词条
|
||||
FieldStore.Entity.CRIT_RATE: 0.05,
|
||||
FieldStore.Entity.CRIT_DAMAGE: 1,
|
||||
FieldStore.Entity.PENERATE: 0,
|
||||
}
|
||||
var cooldownUnit: float = 100 # 100毫秒每次攻击
|
||||
|
||||
@export var isBoss: bool = false
|
||||
@export var cooldownUnit: float = 100 # 100毫秒每次攻击
|
||||
|
||||
@onready var animatree: AnimationTree = $"%animatree"
|
||||
@onready var texture: AnimatedSprite2D = $"%texture"
|
||||
@onready var hurtbox: Area2D = $"%hurtbox"
|
||||
@onready var statebar: EntityStateBar = $"%statebar"
|
||||
|
||||
var health: float = 0
|
||||
|
||||
var lastDirection: int = 1
|
||||
var lastAttack: int = 0
|
||||
var currentFocusedBoss: EntityBase = null
|
||||
var sprinting: bool = false
|
||||
|
||||
func _ready():
|
||||
health = fields.get(FieldStore.Entity.MAX_HEALTH)
|
||||
statebar.visible = !isBoss
|
||||
func _process(_delta):
|
||||
health = clamp(health, 0, fields.get(FieldStore.Entity.MAX_HEALTH))
|
||||
animatree.set("parameters/blend_position", lerpf(animatree.get("parameters/blend_position"), lastDirection, 0.1))
|
||||
@@ -37,12 +43,19 @@ func move(direction: Vector2):
|
||||
var currentDirection = sign(direction.x)
|
||||
if currentDirection != 0:
|
||||
lastDirection = currentDirection
|
||||
func takeDamage(bullet: BulletBase):
|
||||
health -= bullet.damage
|
||||
func takeDamage(bullet: BulletBase, crit: bool):
|
||||
var baseDamage: float = bullet.fields.get(FieldStore.Bullet.DAMAGE) * randf_range(1 - GameRule.damageOffset, 1 + GameRule.damageOffset)
|
||||
var damage = baseDamage + baseDamage * int(crit) * fields.get(FieldStore.Entity.CRIT_DAMAGE)
|
||||
health -= damage
|
||||
DamageLabel.create(damage, crit, $"%damageAnchor".global_position + MathTool.randv2_range(GameRule.damageLabelSpawnOffset))
|
||||
if isBoss:
|
||||
bullet.launcher.setBoss(self)
|
||||
if health <= 0:
|
||||
if isBoss:
|
||||
bullet.launcher.setBoss(null)
|
||||
die()
|
||||
func isCooldowned():
|
||||
return Time.get_ticks_msec() - lastAttack >= cooldownUnit
|
||||
return Time.get_ticks_msec() - lastAttack >= cooldownUnit / fields.get(FieldStore.Entity.ATTACK_SPEED)
|
||||
func startCooldown():
|
||||
var state = isCooldowned()
|
||||
if state:
|
||||
@@ -54,9 +67,13 @@ func tryAttack(type: int):
|
||||
func findWeaponAnchor(weaponName: String):
|
||||
var anchor = $"%weapons".get_node(weaponName)
|
||||
if anchor is Node2D:
|
||||
return (anchor.position + texture.position) * Vector2(animatree.get("parameters/blend_position"), 1) + position
|
||||
return anchor.global_position
|
||||
else:
|
||||
return Vector2.ZERO
|
||||
func setBoss(boss: EntityBase):
|
||||
currentFocusedBoss = boss
|
||||
if isPlayer():
|
||||
UIState.bossbar.entity = boss
|
||||
|
||||
# 关于分组
|
||||
func isPlayer():
|
||||
@@ -75,11 +92,13 @@ static func generate(
|
||||
spawnPosition: Vector2,
|
||||
spawnRotation: float,
|
||||
isMob: bool = true,
|
||||
spawnAsBoss: bool = false,
|
||||
addtoWorld: bool = true
|
||||
):
|
||||
var instance: EntityBase = entity.instance()
|
||||
instance.position = spawnPosition
|
||||
instance.rotation = spawnRotation
|
||||
instance.isBoss = spawnAsBoss
|
||||
if isMob:
|
||||
instance.add_to_group("mobs")
|
||||
if addtoWorld:
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
extends Node2D
|
||||
extends Node
|
||||
class_name EntityStateBar
|
||||
|
||||
@export var entity: EntityBase
|
||||
|
||||
@@ -6,5 +7,5 @@ extends Node2D
|
||||
|
||||
func _process(_delta):
|
||||
if entity:
|
||||
healthBar.maxValue = entity.maxHealth
|
||||
healthBar.maxValue = entity.fields.get(FieldStore.Entity.MAX_HEALTH)
|
||||
healthBar.setCurrent(entity.health)
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
extends CanvasLayer
|
||||
class_name UIState
|
||||
|
||||
static var bossbar: EntityStateBar
|
||||
|
||||
func _ready():
|
||||
bossbar = $"%bossbar"
|
||||
func _process(_delta):
|
||||
bossbar.visible = !!bossbar.entity
|
||||
@@ -7,4 +7,25 @@ enum Entity {
|
||||
ATTACK_SPEED,
|
||||
CRIT_RATE,
|
||||
CRIT_DAMAGE,
|
||||
PENERATE
|
||||
}
|
||||
static var entityMap = {
|
||||
Entity.MAX_HEALTH: "最大生命值",
|
||||
Entity.DAMAGE_MULTIPILER: "伤害倍率",
|
||||
Entity.MOVEMENT_SPEED: "移动速度",
|
||||
Entity.ATTACK_SPEED: "攻击速度",
|
||||
Entity.CRIT_RATE: "暴击率",
|
||||
Entity.CRIT_DAMAGE: "暴击伤害",
|
||||
Entity.PENERATE: "穿透"
|
||||
}
|
||||
|
||||
enum Bullet {
|
||||
SPEED,
|
||||
DAMAGE,
|
||||
PENERATE
|
||||
}
|
||||
static var bulletMap = {
|
||||
Bullet.SPEED: "速度",
|
||||
Bullet.DAMAGE: "伤害",
|
||||
Bullet.PENERATE: "穿透"
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
class_name GameRule
|
||||
|
||||
static var allowFriendlyFire: bool = false # 是否允许友军伤害
|
||||
static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
|
||||
static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
|
||||
static var damageOffset: float = 0.2 # 伤害随机浮动比例,默认20%,即10的基础伤害会应用为8~12
|
||||
static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
|
||||
@@ -0,0 +1,9 @@
|
||||
class_name MathTool
|
||||
|
||||
static func rate(value: float):
|
||||
return randf() < value
|
||||
static func randv2_range(offset: float):
|
||||
return Vector2(
|
||||
randf_range(-offset, offset),
|
||||
randf_range(-offset, offset)
|
||||
)
|
||||
-23
@@ -1,23 +0,0 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://dmxi1ikn6avig"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="1_7jr0n"]
|
||||
[ext_resource type="Script" path="res://scripts/Tools/WorldTool.gd" id="1_ei0ch"]
|
||||
[ext_resource type="PackedScene" uid="uid://b0ncrvm8u4pox" path="res://components/Characters/Chick.tscn" id="3_jho84"]
|
||||
|
||||
[node name="world" type="Node2D"]
|
||||
script = ExtResource("1_ei0ch")
|
||||
|
||||
[node name="rooster" parent="." groups=["players"] instance=ExtResource("1_7jr0n")]
|
||||
position = Vector2(394, 274)
|
||||
|
||||
[node name="chick" parent="." groups=["mobs"] instance=ExtResource("3_jho84")]
|
||||
position = Vector2(644, 391)
|
||||
|
||||
[node name="Chick" parent="." instance=ExtResource("3_jho84")]
|
||||
position = Vector2(366, 547)
|
||||
|
||||
[node name="Chick2" parent="." instance=ExtResource("3_jho84")]
|
||||
position = Vector2(686, 551)
|
||||
|
||||
[node name="Chick3" parent="." instance=ExtResource("3_jho84")]
|
||||
position = Vector2(760, 200)
|
||||
Reference in New Issue
Block a user