2025-09-21 12:46:32 +08:00
|
|
|
extends BulletBase
|
2026-05-10 15:47:31 +08:00
|
|
|
class_name ChainGunBullet
|
2025-09-21 12:46:32 +08:00
|
|
|
|
2026-01-18 14:12:34 +08:00
|
|
|
var count: int = 0
|
|
|
|
|
var splits: float = 0
|
2026-05-10 15:47:31 +08:00
|
|
|
var cycleRate: float = 0
|
|
|
|
|
var cycleCount: float = 0
|
2025-09-21 22:36:45 +08:00
|
|
|
|
2025-09-21 15:24:15 +08:00
|
|
|
@onready var anchor: Node2D = $"%anchor"
|
|
|
|
|
|
|
|
|
|
func spawn():
|
2026-05-10 15:47:31 +08:00
|
|
|
for i in count:
|
|
|
|
|
for bullet in BulletBase.generate(
|
2026-01-18 14:12:34 +08:00
|
|
|
ComponentManager.getBullet("PurpleCrystalSmall"),
|
|
|
|
|
launcher,
|
|
|
|
|
anchor.global_position,
|
|
|
|
|
rotation + deg_to_rad(splits * randf_range(-1, 1))
|
|
|
|
|
):
|
2026-05-10 15:47:31 +08:00
|
|
|
if bullet is PurpleCrystalBullet:
|
|
|
|
|
var dir = Vector2.from_angle(bullet.rotation).rotated(deg_to_rad(-90))
|
|
|
|
|
bullet.baseDamage = baseDamage
|
|
|
|
|
bullet.position += dir * (count - i * 2) * 10 / 2
|
|
|
|
|
bullet.penerate += penerate
|
|
|
|
|
bullet.cycleRate = cycleRate
|
|
|
|
|
bullet.cycleCount = cycleCount
|
2025-09-21 12:46:32 +08:00
|
|
|
func ai():
|
2026-05-10 15:47:31 +08:00
|
|
|
PresetBulletAI.lockLauncher(self , launcher, true)
|