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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00

feat(武器): 重做链式机枪并添加音效

重构链式机枪的子弹生成逻辑,降低散射衰减系数
添加射击音效资源及导入配置
调整武器属性描述和数值
移除测试用的调试代码
This commit is contained in:
2026-01-18 14:12:34 +08:00
parent 6e7272d7d9
commit 53db80ceb7
12 changed files with 76 additions and 39 deletions
+13 -10
View File
@@ -1,13 +1,14 @@
[gd_scene load_steps=12 format=3 uid="uid://bm7ymrri6pykb"]
[gd_scene load_steps=13 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_s7kxe"]
[ext_resource type="PackedScene" uid="uid://dlaks67h2osms" path="res://components/Weapons/ChainGun.tscn" id="3_s7kxe"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
[ext_resource type="Texture2D" uid="uid://x7ic6wm22jv4" path="res://resources/characters/cock/rooster.png" id="11_joj4g"]
[ext_resource type="Texture2D" uid="uid://fn8qx72clh38" path="res://resources/characters/cock/rooster-a.svg" id="8_da2ca"]
[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="9_0omr3"]
[sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"]
animations = [{
@@ -26,7 +27,7 @@ animations = [{
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("11_joj4g")
"texture": ExtResource("8_da2ca")
}],
"loop": true,
"name": &"idle",
@@ -34,7 +35,10 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("11_joj4g")
"texture": ExtResource("8_da2ca")
}, {
"duration": 1.0,
"texture": ExtResource("9_0omr3")
}],
"loop": true,
"name": &"walk",
@@ -54,7 +58,7 @@ metadata/_edit_vertical_guides_ = [71.0]
[node name="weaponStore" parent="." index="1"]
process_mode = 4
[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_s7kxe")]
[node name="ChainGun" parent="weaponStore" index="0" instance=ExtResource("3_s7kxe")]
debugRebuild = false
[node name="sprint" parent="sounds" index="0"]
@@ -70,15 +74,14 @@ stream = ExtResource("5_xnbhq")
stream = ExtResource("6_m5px1")
[node name="texture" parent="." index="3"]
position = Vector2(0, -70)
position = Vector2(0, -47)
sprite_frames = SubResource("SpriteFrames_4v2ol")
animation = &"walk"
[node name="staticAnimation" parent="texture" index="1"]
position = Vector2(0, -24)
scale = Vector2(0.32309517, 0.32309517)
sprite_frames = SubResource("SpriteFrames_jluqw")
animation = &"walk"
animation = &"idle"
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(8, -28)
@@ -88,5 +91,5 @@ shape = SubResource("CircleShape2D_h1v0q")
position = Vector2(54, -45)
[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
position = Vector2(0, -202)
position = Vector2(0, -150)
entity = NodePath("..")
+13 -8
View File
@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://dlaks67h2osms"]
[gd_scene load_steps=5 format=3 uid="uid://dlaks67h2osms"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_x1nyl"]
[ext_resource type="Texture2D" uid="uid://ccxdfsg5071t4" path="res://resources/bullets/chain-gun/Chain_Gun.webp" id="2_ghn43"]
[ext_resource type="Script" uid="uid://dev0urlc13rxc" path="res://scripts/Contents/Weapons/ChainGun.gd" id="2_ponmu"]
[ext_resource type="AudioStream" uid="uid://bdcyao3e6xs63" path="res://resources/sounds/effect/chainshoot.wav" id="4_g38si"]
[node name="ChainGun" instance=ExtResource("1_x1nyl")]
script = ExtResource("2_ponmu")
@@ -12,22 +13,26 @@ costBeachball = 400
store = {
"atk": 3,
"count": 1,
"split": 30
"split": 15
}
storeType = {
"atk": 1,
"count": 1,
"split": 1
"split": 3
}
descriptionTemplate = "以$split单位的间隔发射$count个[b]微型水晶[/b],可造成$atk点伤害。"
needEnergy = 1.0
cooldown = 50.0
descriptionTemplate = "超高速发射$count个[b]微型水晶[/b],可造成$atk点伤害,散射+$split。"
needEnergy = 0.75
cooldown = 66.0
debugRebuild = true
[node name="attack" parent="sounds" index="0"]
stream = ExtResource("4_g38si")
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_ghn43")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "1.0"
text = "0.8"
[node name="beachball" parent="container/info/infos" index="1"]
count = 400
@@ -36,4 +41,4 @@ count = 400
displayName = "链式机枪"
[node name="description" parent="container" index="2"]
text = "[center]以[color=cyan]30[/color]单位的间隔发射[color=cyan]1[/color]个[b]微型水晶[/b],可造成[color=cyan]3[/color]点伤害。[/center]"
text = "[center]超高速发射[color=cyan]1[/color]个[b]微型水晶[/b],可造成[color=cyan]3[/color]点伤害,散射+[color=cyan]15.0°[/color]。[/center]"
+1
View File
@@ -19,6 +19,7 @@ config/icon="res://icon.svg"
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/mode=2
[dotnet]
Binary file not shown.
@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bdcyao3e6xs63"
path="res://.godot/imported/chainshoot.wav-a0d7629f12757fe65a40d82f1ed87019.sample"
[deps]
source_file="res://resources/sounds/effect/chainshoot.wav"
dest_files=["res://.godot/imported/chainshoot.wav-a0d7629f12757fe65a40d82f1ed87019.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
+9 -4
View File
@@ -1,16 +1,21 @@
extends BulletBase
var count: int = 1
var splits: float = 10.0
var count: int = 0
var splits: float = 0
@onready var anchor: Node2D = $"%anchor"
func spawn():
for j in count:
for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), launcher, anchor.global_position, rotation):
for i in BulletBase.generate(
ComponentManager.getBullet("PurpleCrystalSmall"),
launcher,
anchor.global_position,
rotation + deg_to_rad(splits * randf_range(-1, 1))
):
if i is BulletBase:
var dir = Vector2.from_angle(i.rotation).rotated(deg_to_rad(-90))
i.baseDamage = baseDamage
i.position += dir * (count - j * 2) * splits / 2
i.position += dir * (count - j * 2) * 10 / 2
func ai():
PresetBulletAI.lockLauncher(self, launcher, true)
+2 -1
View File
@@ -27,7 +27,8 @@ func generateShadow():
launcher,
position,
startAngle + i * deg_to_rad(splitAngle),
false, false, true, true
true,
true
):
if bullet is VolcanoShadow:
bullet.baseDamage = baseDamage * dmg5
+4 -2
View File
@@ -11,8 +11,10 @@ func register():
elif bullet is FoxZhua:
EffectController.create(ComponentManager.getEffect("BloodFall"), texture.global_position).shot()
)
if !WorldManager.isRelease():
fields[FieldStore.Entity.BULLET_REFRACTION] = 3
# if !WorldManager.isRelease():
# fields[FieldStore.Entity.BULLET_REFRACTION] = 3
# fields[FieldStore.Entity.BULLET_SPLIT] = 3
# fields[FieldStore.Entity.EXTRA_BULLET_COUNT] = 3
func ai():
texture.play("walk")
var direction = Vector2(
+2 -1
View File
@@ -4,7 +4,7 @@ extends Weapon
func update(to, origin, _entity):
origin["atk"] += 2 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["split"] /= 1 + 0.05 * to * soulLevel
origin["split"] /= 1 + 0.005 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in BulletBase.generate(ComponentManager.getBullet("ChainGun"), entity, entity.texture.global_position, (get_global_mouse_position() - entity.texture.global_position).angle()):
@@ -12,3 +12,4 @@ func attack(entity: EntityBase):
i.baseDamage = readStore("atk")
i.count = floor(readStore("count"))
i.splits = readStore("split")
return true
+1 -1
View File
@@ -16,7 +16,7 @@ func attack(entity: EntityBase):
ComponentManager.getBullet("Volcano"),
entity,
entity.findWeaponAnchor("normal"),
entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true
entity.position.angle_to_point(entity.get_global_mouse_position()), true, true
):
var bullet: Volcano = j
bullet.baseDamage = readStore("atk")
+6 -11
View File
@@ -30,8 +30,7 @@ var parent: BulletBase = null
var spawnInWhen: float = 0
var spawnInWhere: Vector2 = Vector2.ZERO
var destroying: bool = false
var isChildSplit: bool = false
var isChildRefract: bool = false
var canDuplicateSelf: bool = true
var initialSpeed: float = 0
var initialDamage: float = 0
var speedScale: float = 1
@@ -144,19 +143,19 @@ func tryDestroy(becauseMap: bool = false):
await animator.animation_finished
queue_free()
func trySplit():
if is_instance_valid(launcher) and !isChildSplit:
if is_instance_valid(launcher) and canDuplicateSelf:
var value = launcher.fields.get(FieldStore.Entity.BULLET_SPLIT)
var total = MathTool.shrimpRate(value)
var last = value - floor(value)
for i in total:
var cloned = duplicate() as BulletBase
cloned.rotation = deg_to_rad(360.0 / total * i)
cloned.isChildSplit = true
cloned.rotation += deg_to_rad(360.0 / total * i + 180)
cloned.canDuplicateSelf = false
cloned.launcher = launcher
cloned.parent = parent
get_parent().add_child.call_deferred(split(cloned, i, total, last))
func tryRefract():
if is_instance_valid(launcher) and !isChildRefract:
if is_instance_valid(launcher) and canDuplicateSelf:
var value = launcher.fields.get(FieldStore.Entity.BULLET_REFRACTION)
var total = MathTool.shrimpRate(value)
var last = value - floor(value)
@@ -172,7 +171,7 @@ func tryRefract():
aimed.append(entity)
var cloned = duplicate() as BulletBase
cloned.look_at(entity.position)
cloned.isChildRefract = true
cloned.canDuplicateSelf = false
cloned.launcher = launcher
cloned.parent = parent
get_parent().add_child.call_deferred(refract(cloned, entity, i, total, last))
@@ -202,8 +201,6 @@ static func generate(
launchBy: EntityBase,
spawnPosition: Vector2,
spawnRotation: float,
asChildSplit: bool = false,
asChildRefract: bool = false,
addToWorld: bool = true,
ignoreOffset: bool = false
):
@@ -212,8 +209,6 @@ static func generate(
var instances = []
for i in range(count):
var instance: BulletBase = bullet.instantiate()
instance.isChildSplit = asChildSplit
instance.isChildRefract = asChildRefract
instance.launcher = launchBy
instance.position = spawnPosition
instance.rotation = spawnRotation + deg_to_rad(launchBy.fields.get(FieldStore.Entity.OFFSET_SHOOT) * randf_range(-1, 1) * int(!ignoreOffset))
+1 -1
View File
@@ -338,7 +338,7 @@ func tryDie(by: BulletBase = null):
var item = drops[drop]
var count = ceil(randf_range(dropCounts[drop].x, dropCounts[drop].y))
for i in range(count):
ItemDropped.generate(item, randi_range(1, 3 * round(sqrt(GameRule.difficulty - GameRule.difficultyRange.x + 1))), position + MathTool.randomVector2In(GameRule.itemDroppedSpawnOffset))
ItemDropped.generate(item, randi_range(1, round(2.5 * sqrt(GameRule.difficulty - GameRule.difficultyRange.x + 1))), position + MathTool.randomVector2In(GameRule.itemDroppedSpawnOffset))
if MathTool.rate(
GameRule.appleDropRate +
by.launcher.fields.get(FieldStore.Entity.DROP_APPLE_RATE) +