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Dog-Lynx-And-HCN/scripts/Contents/Bullets/BossAttack/KukeMC/HeavyCrystal.gd
T

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extends BulletBase
@onready var trail: GPUParticles2D = $"%trail"
@onready var track: Node2D = $"%track"
var readyTime: float = 1000
func spawn():
trail.emitting = false
func ai():
if timeLived() < readyTime:
rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.position)
else:
PresetBulletAI.forward(self, rotation)
speed += 1
trail.emitting = true
track.visible = false