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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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55aabd5fbc
- 新增HeavyCrystal.gd脚本实现重型紫水晶子弹逻辑 - 在KukeMC角色中添加type=3的攻击类型 - 调整子弹场景配置,增加粒子特效和碰撞检测 - 移除旧的生成子角色和随机水晶攻击逻辑
18 lines
407 B
GDScript
18 lines
407 B
GDScript
extends BulletBase
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@onready var trail: GPUParticles2D = $"%trail"
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@onready var track: Node2D = $"%track"
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var readyTime: float = 1000
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func spawn():
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trail.emitting = false
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func ai():
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if timeLived() < readyTime:
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rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.position)
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else:
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PresetBulletAI.forward(self, rotation)
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speed += 1
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trail.emitting = true
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track.visible = false
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