2026-05-09 21:25:27 +08:00
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class_name SaveEngine
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const SAVE_FILE = "user://save.json"
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static func serialize():
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return {
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"out-game": {
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2026-05-09 21:41:00 +08:00
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"value": OutGameStorage.upgradableFieldsValue,
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"level": OutGameStorage.upgradableFieldsLevel,
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"inventory": OutGameStorage.inventory,
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2026-05-09 21:25:27 +08:00
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},
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2026-05-09 21:41:00 +08:00
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"ui-state": {
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"tutorial-watched": StarterPanel.tutorialWatched,
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"selected-character": StarterPanel.selectedCharacter
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}
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2026-05-09 21:25:27 +08:00
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}
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static func apply(saveData: Dictionary):
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OutGameStorage.upgradableFieldsValue = saveData["out-game"]["value"]
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OutGameStorage.upgradableFieldsLevel = saveData["out-game"]["level"]
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2026-05-09 21:41:00 +08:00
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OutGameStorage.inventory = saveData["out-game"]["inventory"]
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StarterPanel.tutorialWatched = saveData["ui-state"]["tutorial-watched"]
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StarterPanel.selectedCharacter = saveData["ui-state"]["selected-character"]
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2026-05-09 21:25:27 +08:00
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static func load():
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2026-05-09 21:41:00 +08:00
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var origin = JsonTool.parseFromFile(SAVE_FILE)
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if origin is Dictionary:
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origin["out-game"]["value"] = ArrayTool.mapEntries(origin["out-game"]["value"], func(key, value): return [int(key), value])
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origin["out-game"]["level"] = ArrayTool.mapEntries(origin["out-game"]["level"], func(key, value): return [int(key), value])
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origin["out-game"]["inventory"] = ArrayTool.mapEntries(origin["out-game"]["inventory"], func(key, value): return [int(key), value])
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return origin
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2026-05-09 21:25:27 +08:00
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static func save():
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var file = FileAccess.open(SAVE_FILE, FileAccess.ModeFlags.WRITE)
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if file is FileAccess:
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file.store_string(JsonTool.stringify(serialize()))
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file.close()
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