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Dog-Lynx-And-HCN/scripts/Contents/Characters/Chick.gd
T

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extends EntityBase
class_name Chick
var angle = 0
func _ready():
fields[FieldStore.Entity.MAX_HEALTH] = 1000
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.1
super._ready()
func ai():
move(currentFocusedBoss.position - position)
if tryAttack(0):
angle += 20
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
BulletBase.generate(preload("res://components/Bullets/Diamond.tscn"), self, weaponPos, deg_to_rad(angle))