2025-08-26 13:56:12 +08:00
|
|
|
extends EntityBase
|
|
|
|
|
class_name Chick
|
|
|
|
|
|
2025-08-26 14:47:12 +08:00
|
|
|
var angle = 0
|
2025-08-26 13:56:12 +08:00
|
|
|
func _ready():
|
|
|
|
|
fields[FieldStore.Entity.MAX_HEALTH] = 1000
|
2025-08-26 15:52:54 +08:00
|
|
|
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.1
|
2025-08-26 13:56:12 +08:00
|
|
|
super._ready()
|
2025-08-26 14:47:12 +08:00
|
|
|
|
|
|
|
|
func ai():
|
|
|
|
|
move(currentFocusedBoss.position - position)
|
|
|
|
|
if tryAttack(0):
|
|
|
|
|
angle += 20
|
|
|
|
|
func attack(type):
|
|
|
|
|
if type == 0:
|
|
|
|
|
var weaponPos = findWeaponAnchor("normal")
|
|
|
|
|
BulletBase.generate(preload("res://components/Bullets/Diamond.tscn"), self, weaponPos, deg_to_rad(angle))
|