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Dog-Lynx-And-HCN/scripts/Statemachine/EntityStateBar.gd
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extends Node
class_name EntityStateBar
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@export var entity: EntityBase
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@onready var healthBar: ColorBar = $"%health"
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func _ready():
if is_instance_valid(entity):
entity.healthChanged.connect(
func(health) -> void:
healthBar.maxValue = entity.fields.get(FieldStore.Entity.MAX_HEALTH)
healthBar.setCurrent(health)
)