2025-09-12 22:08:55 +08:00
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@tool
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extends FullscreenPanelBase
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@onready var diffEdit: HSlider = $"%diffEdit"
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@onready var startBtn: Button = $"%startBtn"
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2025-11-09 17:00:39 +08:00
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@onready var startMultiplayerBtn: Button = $"%startMultiplayerBtn"
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2025-09-12 22:08:55 +08:00
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@onready var levelShow: Label = $"%levelShow"
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2025-11-09 15:19:21 +08:00
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@onready var hostInput: LineEdit = $"%hostInput"
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@onready var portInput: LineEdit = $"%portInput"
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@onready var launchBtn: Button = $"%launchBtn"
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@onready var connectBtn: Button = $"%connectBtn"
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@onready var maxPlayerInput: LineEdit = $"%maxPlayerInput"
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@onready var connectionState: Label = $"%connectionState"
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2025-11-09 15:24:24 +08:00
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@onready var disconnectBtn: Button = $"%disconnectBtn"
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2025-11-09 17:00:39 +08:00
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@onready var playerNameInput: LineEdit = $"%playerNameInput"
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@onready var serverConfig: VBoxContainer = $"%serverConfig"
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2025-09-12 22:08:55 +08:00
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func _ready():
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2025-11-09 11:34:46 +08:00
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diffEdit.min_value = GameRule.difficultyRange.x
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diffEdit.max_value = GameRule.difficultyRange.y
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2025-11-09 17:00:39 +08:00
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multiplayer.connection_failed.connect(
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func():
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setState(MultiplayerState.ConnectionState.DISCONNECTED)
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)
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multiplayer.peer_connected.connect(
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func():
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setState(MultiplayerState.ConnectionState.CONNECTED_CLIENT)
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)
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2025-09-12 22:08:55 +08:00
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startBtn.pressed.connect(
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func():
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2025-11-09 17:00:39 +08:00
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EntityBase.generatePlayer(playerNameInput.text)
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2025-09-12 22:08:55 +08:00
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Wave.next()
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UIState.closeCurrentPanel()
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)
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2025-11-09 17:00:39 +08:00
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startMultiplayerBtn.pressed.connect(
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func():
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pass
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)
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2025-11-09 15:19:21 +08:00
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maxPlayerInput.text_changed.connect(
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func(text):
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MultiplayerState.maxPlayer = int(text)
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)
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launchBtn.pressed.connect(
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func():
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MultiplayerState.launchServer(int(portInput.text))
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2025-11-09 17:00:39 +08:00
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setState(MultiplayerState.ConnectionState.CONNECTED_HOST)
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)
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connectBtn.pressed.connect(
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func():
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multiplayer.multiplayer_peer = MultiplayerState.connectClient(hostInput.text, int(portInput.text))
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setState(MultiplayerState.ConnectionState.CONNECTING)
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)
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disconnectBtn.pressed.connect(
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func():
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setState(MultiplayerState.ConnectionState.DISCONNECTED)
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2025-11-09 15:19:21 +08:00
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)
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setState(MultiplayerState.ConnectionState.DISCONNECTED)
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2025-09-12 22:08:55 +08:00
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func _physics_process(_delta):
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2025-11-05 22:29:11 +08:00
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levelShow.text = "%d ∈ [%d, %d]" % [diffEdit.value, diffEdit.min_value, diffEdit.max_value]
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2025-09-12 22:08:55 +08:00
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GameRule.difficulty = diffEdit.value
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2025-11-09 15:19:21 +08:00
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func setState(state: MultiplayerState.ConnectionState):
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MultiplayerState.state = state
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2025-11-09 15:20:54 +08:00
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connectionState.text = "状态:%s" % MultiplayerState.stateTextMap[state]
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2025-11-09 15:19:21 +08:00
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connectionState.modulate = MultiplayerState.stateColorMap[state]
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2025-11-09 15:24:24 +08:00
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disconnectBtn.disabled = not MultiplayerState.isConnected()
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2025-11-09 17:00:39 +08:00
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startMultiplayerBtn.disabled = not MultiplayerState.isConnected()
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serverConfig.visible = MultiplayerState.state == MultiplayerState.ConnectionState.CONNECTED_HOST
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