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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

feat(多人游戏): 实现基础多人游戏功能

- 添加玩家位置同步功能
- 实现服务器和客户端连接管理
- 添加玩家名称输入和生成逻辑
- 完善多人游戏UI界面
- 移除单机模式下的预设玩家角色
This commit is contained in:
2025-11-09 17:00:39 +08:00
parent c28d725d3e
commit 79bc956b71
5 changed files with 117 additions and 20 deletions
@@ -65,13 +65,36 @@ unique_name_in_owner = true
layout_mode = 2
text = "0 ∈ [0, 0]"
[node name="startBtn" type="Button" parent="content/wrapper/starter/singleplayer" index="1"]
[node name="start" type="HBoxContainer" parent="content/wrapper/starter/singleplayer" index="1"]
layout_mode = 2
alignment = 1
[node name="playerNameInput" type="LineEdit" parent="content/wrapper/starter/singleplayer/start" index="0"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 4
theme = ExtResource("4_lfxcn")
text = "公鸡"
placeholder_text = "角色名"
expand_to_text_length = true
virtual_keyboard_type = 7
select_all_on_focus = true
[node name="startBtn" type="Button" parent="content/wrapper/starter/singleplayer/start" index="1"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_lfxcn")
text = "单人游戏"
[node name="startMultiplayerBtn" type="Button" parent="content/wrapper/starter/singleplayer/start" index="2"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_lfxcn")
disabled = true
text = "多人游戏"
[node name="multiplayer" type="VBoxContainer" parent="content/wrapper/starter" index="1"]
layout_mode = 2
theme_override_constants/separation = 15
@@ -153,26 +176,31 @@ size_flags_horizontal = 4
disabled = true
text = "断开连接"
[node name="serverConfig" type="VBoxContainer" parent="content/wrapper/starter/multiplayer" index="1"]
[node name="HBoxContainer" type="HBoxContainer" parent="content/wrapper/starter/multiplayer" index="1"]
layout_mode = 2
theme_override_constants/separation = 30
alignment = 1
[node name="title" type="Label" parent="content/wrapper/starter/multiplayer/serverConfig" index="0"]
[node name="serverConfig" type="VBoxContainer" parent="content/wrapper/starter/multiplayer/HBoxContainer" index="0"]
unique_name_in_owner = true
layout_mode = 2
[node name="title" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/serverConfig" index="0"]
layout_mode = 2
size_flags_horizontal = 4
text = "服务器配置"
[node name="maxPlayer" type="HBoxContainer" parent="content/wrapper/starter/multiplayer/serverConfig" index="1"]
[node name="maxPlayer" type="HBoxContainer" parent="content/wrapper/starter/multiplayer/HBoxContainer/serverConfig" index="1"]
layout_mode = 2
alignment = 1
[node name="title" type="Label" parent="content/wrapper/starter/multiplayer/serverConfig/maxPlayer" index="0"]
[node name="title" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/serverConfig/maxPlayer" index="0"]
layout_mode = 2
size_flags_horizontal = 4
text = "最大玩家数"
label_settings = SubResource("LabelSettings_i7qv0")
[node name="maxPlayerInput" type="LineEdit" parent="content/wrapper/starter/multiplayer/serverConfig/maxPlayer" index="1"]
[node name="maxPlayerInput" type="LineEdit" parent="content/wrapper/starter/multiplayer/HBoxContainer/serverConfig/maxPlayer" index="1"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
@@ -182,3 +210,26 @@ expand_to_text_length = true
emoji_menu_enabled = false
virtual_keyboard_type = 2
select_all_on_focus = true
[node name="VBoxContainer" type="VBoxContainer" parent="content/wrapper/starter/multiplayer/HBoxContainer" index="1"]
layout_mode = 2
[node name="Label" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/VBoxContainer" index="0"]
layout_mode = 2
text = "玩家名"
[node name="Label2" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/VBoxContainer" index="1"]
layout_mode = 2
text = "玩家名"
[node name="Label3" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/VBoxContainer" index="2"]
layout_mode = 2
text = "玩家名"
[node name="Label4" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/VBoxContainer" index="3"]
layout_mode = 2
text = "玩家名"
[node name="Label5" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/VBoxContainer" index="4"]
layout_mode = 2
text = "玩家名"
+6 -9
View File
@@ -1,10 +1,9 @@
[gd_scene load_steps=10 format=3 uid="uid://dmxi1ikn6avig"]
[gd_scene load_steps=9 format=3 uid="uid://dmxi1ikn6avig"]
[ext_resource type="Script" path="res://scripts/Tools/Managers/WorldManager.gd" id="1_lxsxj"]
[ext_resource type="Script" uid="uid://d2oyyyg0b4qqd" path="res://scripts/Tools/Managers/WorldManager.gd" id="1_lxsxj"]
[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
[ext_resource type="Texture2D" uid="uid://c33c8mtm4x3e3" path="res://resources/maps/Galaxy.png" id="4_oy4jj"]
[ext_resource type="Script" path="res://scripts/Tools/Managers/CameraManager.gd" id="5_mk7bv"]
[ext_resource type="Script" uid="uid://bs45p8w83d4b4" path="res://scripts/Tools/Managers/CameraManager.gd" id="5_mk7bv"]
[sub_resource type="Animation" id="Animation_ykpvi"]
length = 0.001
@@ -60,8 +59,8 @@ tracks/1/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_44ixa"]
_data = {
"RESET": SubResource("Animation_ykpvi"),
"bigLaser": SubResource("Animation_kii8h")
&"RESET": SubResource("Animation_ykpvi"),
&"bigLaser": SubResource("Animation_kii8h")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_4hkht"]
@@ -85,7 +84,7 @@ script = ExtResource("5_mk7bv")
[node name="animator" type="AnimationPlayer" parent="camera"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_44ixa")
&"": SubResource("AnimationLibrary_44ixa")
}
[node name="map" type="StaticBody2D" parent="." groups=["map"]]
@@ -103,5 +102,3 @@ shape = SubResource("CircleShape2D_4hkht")
[node name="shan2" type="CollisionPolygon2D" parent="map"]
polygon = PackedVector2Array(-2419, 1803, 2429, 1825, 2392, -366, 2867, -318, 2723, 2241, -2879, 2193, -2797, -2582, 2959, -2528, 2858, -347, 2420, -337, 2441, -1834, -2438, -1792)
[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
+28
View File
@@ -3,6 +3,7 @@ extends FullscreenPanelBase
@onready var diffEdit: HSlider = $"%diffEdit"
@onready var startBtn: Button = $"%startBtn"
@onready var startMultiplayerBtn: Button = $"%startMultiplayerBtn"
@onready var levelShow: Label = $"%levelShow"
@onready var hostInput: LineEdit = $"%hostInput"
@onready var portInput: LineEdit = $"%portInput"
@@ -11,15 +12,30 @@ extends FullscreenPanelBase
@onready var maxPlayerInput: LineEdit = $"%maxPlayerInput"
@onready var connectionState: Label = $"%connectionState"
@onready var disconnectBtn: Button = $"%disconnectBtn"
@onready var playerNameInput: LineEdit = $"%playerNameInput"
@onready var serverConfig: VBoxContainer = $"%serverConfig"
func _ready():
diffEdit.min_value = GameRule.difficultyRange.x
diffEdit.max_value = GameRule.difficultyRange.y
multiplayer.connection_failed.connect(
func():
setState(MultiplayerState.ConnectionState.DISCONNECTED)
)
multiplayer.peer_connected.connect(
func():
setState(MultiplayerState.ConnectionState.CONNECTED_CLIENT)
)
startBtn.pressed.connect(
func():
EntityBase.generatePlayer(playerNameInput.text)
Wave.next()
UIState.closeCurrentPanel()
)
startMultiplayerBtn.pressed.connect(
func():
pass
)
maxPlayerInput.text_changed.connect(
func(text):
MultiplayerState.maxPlayer = int(text)
@@ -27,6 +43,16 @@ func _ready():
launchBtn.pressed.connect(
func():
MultiplayerState.launchServer(int(portInput.text))
setState(MultiplayerState.ConnectionState.CONNECTED_HOST)
)
connectBtn.pressed.connect(
func():
multiplayer.multiplayer_peer = MultiplayerState.connectClient(hostInput.text, int(portInput.text))
setState(MultiplayerState.ConnectionState.CONNECTING)
)
disconnectBtn.pressed.connect(
func():
setState(MultiplayerState.ConnectionState.DISCONNECTED)
)
setState(MultiplayerState.ConnectionState.DISCONNECTED)
func _physics_process(_delta):
@@ -38,3 +64,5 @@ func setState(state: MultiplayerState.ConnectionState):
connectionState.text = "状态:%s" % MultiplayerState.stateTextMap[state]
connectionState.modulate = MultiplayerState.stateColorMap[state]
disconnectBtn.disabled = not MultiplayerState.isConnected()
startMultiplayerBtn.disabled = not MultiplayerState.isConnected()
serverConfig.visible = MultiplayerState.state == MultiplayerState.ConnectionState.CONNECTED_HOST
+23 -1
View File
@@ -175,6 +175,7 @@ func _physics_process(_delta: float) -> void:
move_and_slide()
storeEnergy(randf_range(0.01, 0.05 + fields.get(FieldStore.Entity.ENERGY_REGENERATION) - 1), true)
trailParticle.emitting = trailing
rpc("syncPosition", displayName, position)
# 通用方法
func rebuildWeaponIcons():
@@ -393,11 +394,26 @@ func summon(who: PackedScene, syncFields: bool = true, lockValue: bool = true) -
get_parent().add_child(instance)
return instance
# 多人游戏数据同步
@rpc("any_peer")
func syncPosition(player: String, newPosition: Vector2):
if player == displayName:
position = newPosition
@rpc("any_peer")
func syncHealth(player: String, newHealth: float):
if player == displayName:
health = newHealth
healthChanged.emit(health)
@rpc("any_peer")
func syncAttack(player: String, index: int):
if player == displayName:
tryAttack(index)
# 关于追踪
func getTrackingAnchor() -> Vector2:
return hurtbox.get_node("hitbox").global_position
# 关于分组
# 关于实体类型
func isPlayer() -> bool:
return is_in_group("players")
func isSummon() -> bool:
@@ -430,6 +446,10 @@ func enterStage(_stage: int):
func kill():
pass
static func generatePlayer(playerName: String):
var player = generate(ComponentManager.getCharacter("Rooster"), Vector2.ZERO, false, false, true)
player.displayName = playerName
return player
static func generate(
entity: PackedScene,
spawnPosition: Vector2,
@@ -443,6 +463,8 @@ static func generate(
instance.level = clamp((round(Wave.current * (1 + GameRule.entityLevelOffsetByWave * randf_range(-1, 1)))), 1, INF)
if isMob:
instance.add_to_group("mobs")
else:
instance.add_to_group("players")
if addToWorld:
WorldManager.rootNode.add_child(instance)
return instance
+3 -4
View File
@@ -9,7 +9,7 @@ enum ConnectionState {
}
static var stateTextMap = {
ConnectionState.DISCONNECTED: "未连接到服务器。",
ConnectionState.CONNECTING: "连接中...",
ConnectionState.CONNECTING: "正在连接到服务器...",
ConnectionState.CONNECTED_HOST: "服务器启动成功!",
ConnectionState.CONNECTED_CLIENT: "已连接到服务器!",
}
@@ -21,18 +21,17 @@ static var stateColorMap = {
}
static var state: ConnectionState = ConnectionState.DISCONNECTED
static var isMultiplayer: bool = false
static var maxPlayer: int = 10
static func isConnected():
return [ConnectionState.CONNECTED_HOST, ConnectionState.CONNECTED_CLIENT].has(state)
static func launchServer(port: int):
static func launchServer(port: int) -> ENetMultiplayerPeer:
var peer = ENetMultiplayerPeer.new()
peer.create_server(port, maxPlayer)
state = ConnectionState.CONNECTED_HOST
return peer
static func connectClient(host: String, port: int):
static func connectClient(host: String, port: int) -> ENetMultiplayerPeer:
var peer = ENetMultiplayerPeer.new()
peer.create_client(host, port)
state = ConnectionState.CONNECTED_CLIENT