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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
feat(多人游戏): 实现基础多人游戏功能
- 添加玩家位置同步功能 - 实现服务器和客户端连接管理 - 添加玩家名称输入和生成逻辑 - 完善多人游戏UI界面 - 移除单机模式下的预设玩家角色
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@@ -65,13 +65,36 @@ unique_name_in_owner = true
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layout_mode = 2
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text = "0 ∈ [0, 0]"
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[node name="startBtn" type="Button" parent="content/wrapper/starter/singleplayer" index="1"]
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[node name="start" type="HBoxContainer" parent="content/wrapper/starter/singleplayer" index="1"]
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layout_mode = 2
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alignment = 1
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[node name="playerNameInput" type="LineEdit" parent="content/wrapper/starter/singleplayer/start" index="0"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 4
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theme = ExtResource("4_lfxcn")
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text = "公鸡"
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placeholder_text = "角色名"
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expand_to_text_length = true
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virtual_keyboard_type = 7
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select_all_on_focus = true
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[node name="startBtn" type="Button" parent="content/wrapper/starter/singleplayer/start" index="1"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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theme = ExtResource("4_lfxcn")
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text = "单人游戏"
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[node name="startMultiplayerBtn" type="Button" parent="content/wrapper/starter/singleplayer/start" index="2"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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theme = ExtResource("4_lfxcn")
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disabled = true
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text = "多人游戏"
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[node name="multiplayer" type="VBoxContainer" parent="content/wrapper/starter" index="1"]
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layout_mode = 2
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theme_override_constants/separation = 15
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@@ -153,26 +176,31 @@ size_flags_horizontal = 4
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disabled = true
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text = "断开连接"
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[node name="serverConfig" type="VBoxContainer" parent="content/wrapper/starter/multiplayer" index="1"]
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[node name="HBoxContainer" type="HBoxContainer" parent="content/wrapper/starter/multiplayer" index="1"]
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layout_mode = 2
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theme_override_constants/separation = 30
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alignment = 1
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[node name="title" type="Label" parent="content/wrapper/starter/multiplayer/serverConfig" index="0"]
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[node name="serverConfig" type="VBoxContainer" parent="content/wrapper/starter/multiplayer/HBoxContainer" index="0"]
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unique_name_in_owner = true
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layout_mode = 2
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[node name="title" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/serverConfig" index="0"]
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layout_mode = 2
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size_flags_horizontal = 4
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text = "服务器配置"
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[node name="maxPlayer" type="HBoxContainer" parent="content/wrapper/starter/multiplayer/serverConfig" index="1"]
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[node name="maxPlayer" type="HBoxContainer" parent="content/wrapper/starter/multiplayer/HBoxContainer/serverConfig" index="1"]
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layout_mode = 2
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alignment = 1
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[node name="title" type="Label" parent="content/wrapper/starter/multiplayer/serverConfig/maxPlayer" index="0"]
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[node name="title" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/serverConfig/maxPlayer" index="0"]
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layout_mode = 2
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size_flags_horizontal = 4
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text = "最大玩家数"
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label_settings = SubResource("LabelSettings_i7qv0")
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[node name="maxPlayerInput" type="LineEdit" parent="content/wrapper/starter/multiplayer/serverConfig/maxPlayer" index="1"]
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[node name="maxPlayerInput" type="LineEdit" parent="content/wrapper/starter/multiplayer/HBoxContainer/serverConfig/maxPlayer" index="1"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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@@ -182,3 +210,26 @@ expand_to_text_length = true
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emoji_menu_enabled = false
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virtual_keyboard_type = 2
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select_all_on_focus = true
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[node name="VBoxContainer" type="VBoxContainer" parent="content/wrapper/starter/multiplayer/HBoxContainer" index="1"]
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layout_mode = 2
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[node name="Label" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/VBoxContainer" index="0"]
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layout_mode = 2
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text = "玩家名"
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[node name="Label2" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/VBoxContainer" index="1"]
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layout_mode = 2
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text = "玩家名"
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[node name="Label3" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/VBoxContainer" index="2"]
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layout_mode = 2
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text = "玩家名"
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[node name="Label4" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/VBoxContainer" index="3"]
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layout_mode = 2
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text = "玩家名"
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[node name="Label5" type="Label" parent="content/wrapper/starter/multiplayer/HBoxContainer/VBoxContainer" index="4"]
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layout_mode = 2
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text = "玩家名"
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@@ -1,10 +1,9 @@
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[gd_scene load_steps=10 format=3 uid="uid://dmxi1ikn6avig"]
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[gd_scene load_steps=9 format=3 uid="uid://dmxi1ikn6avig"]
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[ext_resource type="Script" path="res://scripts/Tools/Managers/WorldManager.gd" id="1_lxsxj"]
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[ext_resource type="Script" uid="uid://d2oyyyg0b4qqd" path="res://scripts/Tools/Managers/WorldManager.gd" id="1_lxsxj"]
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[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
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[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
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[ext_resource type="Texture2D" uid="uid://c33c8mtm4x3e3" path="res://resources/maps/Galaxy.png" id="4_oy4jj"]
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[ext_resource type="Script" path="res://scripts/Tools/Managers/CameraManager.gd" id="5_mk7bv"]
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[ext_resource type="Script" uid="uid://bs45p8w83d4b4" path="res://scripts/Tools/Managers/CameraManager.gd" id="5_mk7bv"]
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[sub_resource type="Animation" id="Animation_ykpvi"]
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length = 0.001
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@@ -60,8 +59,8 @@ tracks/1/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_44ixa"]
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_data = {
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"RESET": SubResource("Animation_ykpvi"),
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"bigLaser": SubResource("Animation_kii8h")
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&"RESET": SubResource("Animation_ykpvi"),
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&"bigLaser": SubResource("Animation_kii8h")
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}
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[sub_resource type="CircleShape2D" id="CircleShape2D_4hkht"]
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@@ -85,7 +84,7 @@ script = ExtResource("5_mk7bv")
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[node name="animator" type="AnimationPlayer" parent="camera"]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_44ixa")
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&"": SubResource("AnimationLibrary_44ixa")
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}
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[node name="map" type="StaticBody2D" parent="." groups=["map"]]
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@@ -103,5 +102,3 @@ shape = SubResource("CircleShape2D_4hkht")
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[node name="shan2" type="CollisionPolygon2D" parent="map"]
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polygon = PackedVector2Array(-2419, 1803, 2429, 1825, 2392, -366, 2867, -318, 2723, 2241, -2879, 2193, -2797, -2582, 2959, -2528, 2858, -347, 2420, -337, 2441, -1834, -2438, -1792)
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[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
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@@ -3,6 +3,7 @@ extends FullscreenPanelBase
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@onready var diffEdit: HSlider = $"%diffEdit"
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@onready var startBtn: Button = $"%startBtn"
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@onready var startMultiplayerBtn: Button = $"%startMultiplayerBtn"
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@onready var levelShow: Label = $"%levelShow"
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@onready var hostInput: LineEdit = $"%hostInput"
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@onready var portInput: LineEdit = $"%portInput"
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@@ -11,15 +12,30 @@ extends FullscreenPanelBase
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@onready var maxPlayerInput: LineEdit = $"%maxPlayerInput"
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@onready var connectionState: Label = $"%connectionState"
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@onready var disconnectBtn: Button = $"%disconnectBtn"
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@onready var playerNameInput: LineEdit = $"%playerNameInput"
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@onready var serverConfig: VBoxContainer = $"%serverConfig"
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func _ready():
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diffEdit.min_value = GameRule.difficultyRange.x
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diffEdit.max_value = GameRule.difficultyRange.y
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multiplayer.connection_failed.connect(
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func():
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setState(MultiplayerState.ConnectionState.DISCONNECTED)
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)
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multiplayer.peer_connected.connect(
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func():
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setState(MultiplayerState.ConnectionState.CONNECTED_CLIENT)
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)
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startBtn.pressed.connect(
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func():
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EntityBase.generatePlayer(playerNameInput.text)
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Wave.next()
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UIState.closeCurrentPanel()
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)
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startMultiplayerBtn.pressed.connect(
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func():
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pass
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)
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maxPlayerInput.text_changed.connect(
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func(text):
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MultiplayerState.maxPlayer = int(text)
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@@ -27,6 +43,16 @@ func _ready():
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launchBtn.pressed.connect(
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func():
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MultiplayerState.launchServer(int(portInput.text))
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setState(MultiplayerState.ConnectionState.CONNECTED_HOST)
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)
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connectBtn.pressed.connect(
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func():
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multiplayer.multiplayer_peer = MultiplayerState.connectClient(hostInput.text, int(portInput.text))
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setState(MultiplayerState.ConnectionState.CONNECTING)
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)
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disconnectBtn.pressed.connect(
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func():
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setState(MultiplayerState.ConnectionState.DISCONNECTED)
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)
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setState(MultiplayerState.ConnectionState.DISCONNECTED)
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func _physics_process(_delta):
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@@ -38,3 +64,5 @@ func setState(state: MultiplayerState.ConnectionState):
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connectionState.text = "状态:%s" % MultiplayerState.stateTextMap[state]
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connectionState.modulate = MultiplayerState.stateColorMap[state]
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disconnectBtn.disabled = not MultiplayerState.isConnected()
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startMultiplayerBtn.disabled = not MultiplayerState.isConnected()
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serverConfig.visible = MultiplayerState.state == MultiplayerState.ConnectionState.CONNECTED_HOST
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@@ -175,6 +175,7 @@ func _physics_process(_delta: float) -> void:
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move_and_slide()
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storeEnergy(randf_range(0.01, 0.05 + fields.get(FieldStore.Entity.ENERGY_REGENERATION) - 1), true)
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trailParticle.emitting = trailing
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rpc("syncPosition", displayName, position)
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# 通用方法
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func rebuildWeaponIcons():
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@@ -393,11 +394,26 @@ func summon(who: PackedScene, syncFields: bool = true, lockValue: bool = true) -
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get_parent().add_child(instance)
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return instance
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# 多人游戏数据同步
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@rpc("any_peer")
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func syncPosition(player: String, newPosition: Vector2):
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if player == displayName:
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position = newPosition
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@rpc("any_peer")
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func syncHealth(player: String, newHealth: float):
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if player == displayName:
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health = newHealth
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healthChanged.emit(health)
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@rpc("any_peer")
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func syncAttack(player: String, index: int):
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if player == displayName:
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tryAttack(index)
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# 关于追踪
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func getTrackingAnchor() -> Vector2:
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return hurtbox.get_node("hitbox").global_position
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# 关于分组
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# 关于实体类型
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func isPlayer() -> bool:
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return is_in_group("players")
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func isSummon() -> bool:
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@@ -430,6 +446,10 @@ func enterStage(_stage: int):
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func kill():
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pass
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static func generatePlayer(playerName: String):
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var player = generate(ComponentManager.getCharacter("Rooster"), Vector2.ZERO, false, false, true)
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player.displayName = playerName
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return player
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static func generate(
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entity: PackedScene,
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spawnPosition: Vector2,
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@@ -443,6 +463,8 @@ static func generate(
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instance.level = clamp((round(Wave.current * (1 + GameRule.entityLevelOffsetByWave * randf_range(-1, 1)))), 1, INF)
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if isMob:
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instance.add_to_group("mobs")
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else:
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instance.add_to_group("players")
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if addToWorld:
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WorldManager.rootNode.add_child(instance)
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return instance
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@@ -9,7 +9,7 @@ enum ConnectionState {
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}
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static var stateTextMap = {
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ConnectionState.DISCONNECTED: "未连接到服务器。",
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ConnectionState.CONNECTING: "连接中...",
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ConnectionState.CONNECTING: "正在连接到服务器...",
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ConnectionState.CONNECTED_HOST: "服务器启动成功!",
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ConnectionState.CONNECTED_CLIENT: "已连接到服务器!",
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}
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@@ -21,18 +21,17 @@ static var stateColorMap = {
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}
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static var state: ConnectionState = ConnectionState.DISCONNECTED
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static var isMultiplayer: bool = false
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static var maxPlayer: int = 10
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static func isConnected():
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return [ConnectionState.CONNECTED_HOST, ConnectionState.CONNECTED_CLIENT].has(state)
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static func launchServer(port: int):
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static func launchServer(port: int) -> ENetMultiplayerPeer:
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var peer = ENetMultiplayerPeer.new()
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peer.create_server(port, maxPlayer)
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state = ConnectionState.CONNECTED_HOST
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return peer
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static func connectClient(host: String, port: int):
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static func connectClient(host: String, port: int) -> ENetMultiplayerPeer:
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var peer = ENetMultiplayerPeer.new()
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peer.create_client(host, port)
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state = ConnectionState.CONNECTED_CLIENT
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