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Dog-Lynx-And-HCN/scripts/Contents/Bullets/PurpleCrystal.gd
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extends BulletBase
func ai():
PresetBulletAI.forward(self, rotation)
func destroy(_beacuseMap: bool):
var eff = EffectController.create(ComponentManager.getEffect("PurpleCrystalExplosion"), global_position)
eff.rotation = rotation
eff.shot()
func split(index, total, _last):
BulletBase.generate(
ComponentManager.getBullet("PurpleCrystal"),
launcher,
position,
rotation + deg_to_rad(360 / total * index),
true,
isChildRefract
)
func refract(entity, _index, _total, _last):
BulletBase.generate(
ComponentManager.getBullet("PurpleCrystal"),
launcher,
position,
position.angle_to_point(entity.position) if is_instance_valid(entity) else randf_range(0, deg_to_rad(360)),
isChildSplit,
true
)