2025-08-26 15:52:54 +08:00
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extends EntityBase
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class_name Hen
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2025-08-29 10:50:22 +08:00
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func register():
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2025-09-20 17:44:40 +08:00
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fields[FieldStore.Entity.MAX_HEALTH] = 100
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.3
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2025-08-28 07:45:50 +08:00
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fields[FieldStore.Entity.OFFSET_SHOOT] = 10
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2025-08-26 15:52:54 +08:00
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func ai():
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2025-08-29 10:50:22 +08:00
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attackCooldownMap[0] = randi_range(1500, 4000)
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2025-09-06 18:33:11 +08:00
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PresetEntityAI.follow(self, currentFocusedBoss, 300)
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2025-08-26 15:52:54 +08:00
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tryAttack(0)
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func attack(type):
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if type == 0:
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var weaponPos = findWeaponAnchor("normal")
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2025-08-27 15:38:30 +08:00
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for i in randi_range(1, 4):
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2025-09-21 13:11:31 +08:00
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BulletBase.generate(ComponentManager.getBullet("Star"), self, weaponPos, (currentFocusedBoss.position - position).angle())
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2025-08-27 15:38:30 +08:00
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return true
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