1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/SkillIcon.gd
T

24 lines
669 B
GDScript
Raw Normal View History

extends PanelContainer
2025-09-06 15:24:50 +08:00
class_name SkillIcon
@export var weapon: Weapon = null;
@onready var textureRect: TextureRect = $"%texture"
@onready var particle: GPUParticles2D = $"%particle"
var showed: bool = false
func _ready():
material = material.duplicate()
func _physics_process(_delta):
if is_instance_valid(weapon):
textureRect.texture = weapon.avatarTexture
var progress = min(weapon.cooldownTimer.timeSinceLastStart() / weapon.cooldownTimer.cooldown, UIState.player.energy / weapon.needEnergy)
material.set_shader_parameter("progress", progress)
if progress >= 1:
if !showed:
showed = true
particle.emitting = true
else:
showed = false