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8 lines
242 B
Plaintext
8 lines
242 B
Plaintext
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shader_type canvas_item;
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uniform vec4 color:source_color;
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void fragment() {
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float maxDistance=0.5;
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float dist=distance(UV,vec2(0.5));
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vec4 mixed=vec4(color.rgb,smoothstep(0,1,(maxDistance-dist)/maxDistance));
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COLOR=mix(COLOR,mixed,0.5);
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}
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