mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
feat(武器系统): 添加七彩矢武器及其相关资源
添加新的七彩矢武器系统,包括武器脚本、子弹特效、着色器和动画资源 为Rooster角色添加新武器选项 实现光效追踪和颜色渐变效果 调整窗口模式为2(全屏)
This commit is contained in:
@@ -0,0 +1,161 @@
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[gd_scene load_steps=24 format=3 uid="uid://bjskq2m1rrlks"]
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[ext_resource type="Shader" path="res://shaders/Light.gdshader" id="3_j0g0m"]
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[ext_resource type="Texture2D" uid="uid://chq2rnqi00nbj" path="res://resources/bullets/light-express/Prismatic_Bolt.webp" id="3_tmrnu"]
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tracks/0/enabled = true
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tracks/0/path = NodePath("superlight:scale")
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[sub_resource type="Animation" id="Animation_kmogx"]
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resource_name = "spawn"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_f7cx6"]
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"loop": SubResource("Animation_ynxlt"),
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_7e3fr"]
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shader = ExtResource("5_lyybq")
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shader_parameter/k = -0.223
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shader_parameter/color = Color(1, 1, 1, 1)
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shader_parameter/scale = 10.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_w3sk0"]
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shader = ExtResource("3_j0g0m")
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_yjmap"]
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radius = 5.0
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[sub_resource type="Curve" id="Curve_n2t6r"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_wjo54"]
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curve = SubResource("Curve_n2t6r")
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particle_flag_disable_z = true
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direction = Vector3(-1, 0, 0)
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spread = 180.0
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initial_velocity_min = 30.0
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initial_velocity_max = 60.0
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gravity = Vector3(0, 0, 0)
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scale_min = 10.0
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scale_max = 10.0
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scale_curve = SubResource("CurveTexture_i5kg3")
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alpha_curve = SubResource("CurveTexture_wjo54")
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[node name="ArrowSeven" instance=ExtResource("1_dvf35")]
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position = Vector2(-34, -24)
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script = ExtResource("2_uqsop")
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allColor = SubResource("GradientTexture1D_e0qv5")
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autoLoopAnimation = true
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[node name="texture" parent="." index="0"]
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material = SubResource("ShaderMaterial_1nfgk")
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rotation = 1.5708
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sprite_frames = SubResource("SpriteFrames_q4xus")
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[node name="animator" parent="texture" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_f7cx6")
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}
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[node name="superlight" type="Node2D" parent="texture" index="1"]
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z_index = -1
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material = SubResource("ShaderMaterial_7e3fr")
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script = ExtResource("5_ppdpf")
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size = Vector2(100, 200)
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[node name="frontlight" type="Node2D" parent="texture" index="2"]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_w3sk0")
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scale = Vector2(0.968786, 0.968786)
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script = ExtResource("5_ppdpf")
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size = Vector2(40, 40)
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color = Color(1, 1, 1, 0)
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[node name="hitbox" parent="." index="1"]
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visible = false
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rotation = 1.5708
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shape = SubResource("CapsuleShape2D_yjmap")
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[node name="trail" type="GPUParticles2D" parent="." index="2"]
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unique_name_in_owner = true
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z_index = -1
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_7osnr")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://bm7ymrri6pykb"]
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[gd_scene load_steps=18 format=3 uid="uid://bm7ymrri6pykb"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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@@ -13,6 +13,7 @@
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[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
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[ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="6_fvy5n"]
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[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
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[ext_resource type="PackedScene" uid="uid://ct2p0fbd5ktof" path="res://components/Weapons/Arrow7.tscn" id="7_jguvd"]
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[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="8_7dhim"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"]
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@@ -47,12 +48,19 @@ script = ExtResource("2_oqdqd")
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process_mode = 4
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[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_ms5sq")]
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debugRebuild = false
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[node name="VectorStar" parent="weaponStore" index="1" instance=ExtResource("6_fvy5n")]
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debugRebuild = false
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[node name="LGBT" parent="weaponStore" index="2" instance=ExtResource("4_pb8qn")]
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debugRebuild = false
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[node name="BigLaser" parent="weaponStore" index="3" instance=ExtResource("4_plqwu")]
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debugRebuild = false
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[node name="WeaponCard" parent="weaponStore" index="4" instance=ExtResource("7_jguvd")]
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debugRebuild = false
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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@@ -0,0 +1,30 @@
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[gd_scene load_steps=4 format=3 uid="uid://ct2p0fbd5ktof"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_ra1fw"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/Arrow7.gd" id="2_a7w7h"]
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[ext_resource type="Texture2D" uid="uid://chq2rnqi00nbj" path="res://resources/bullets/light-express/Prismatic_Bolt.webp" id="2_vwdyb"]
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[node name="Arrow7" instance=ExtResource("1_ra1fw")]
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script = ExtResource("2_a7w7h")
|
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avatarTexture = ExtResource("2_vwdyb")
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||||
displayName = "七彩矢"
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||||
typeTopic = 3
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||||
store = {
|
||||
"atk": 10,
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||||
"count": 20
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||||
}
|
||||
storeType = {
|
||||
"atk": 1,
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||||
"count": 1
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}
|
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descriptionTemplate = "发射$count支七彩矢,每支造成$atk点伤害。"
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|
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_vwdyb")
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|
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[node name="name" parent="container/info" index="2"]
|
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displayName = "七彩矢"
|
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typeTopic = 3
|
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|
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[node name="description" parent="container" index="2"]
|
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text = "[center]发射[color=cyan]20[/color]支七彩矢,每支造成[color=cyan]10[/color]点伤害。[/center]"
|
||||
@@ -19,6 +19,7 @@ config/icon="res://icon.svg"
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|
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/mode=2
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[dotnet]
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type="CompressedTexture2D"
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uid="uid://cf065c7jjufq"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/bullets/light-express/Ethereal_Lance.webp"
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dest_files=["res://.godot/imported/Ethereal_Lance.webp-f8d5b78c1006096eb0a4dbd912d0b40b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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type="CompressedTexture2D"
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path="res://.godot/imported/Everlasting_Rainbow.png-e1d35de17a7261a88419c468ef630bba.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/bullets/light-express/Everlasting_Rainbow.png"
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dest_files=["res://.godot/imported/Everlasting_Rainbow.png-e1d35de17a7261a88419c468ef630bba.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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type="CompressedTexture2D"
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uid="uid://chq2rnqi00nbj"
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path="res://.godot/imported/Prismatic_Bolt.webp-ce6218303d6b2aa5c4b3def0c1c66b83.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/bullets/light-express/Prismatic_Bolt.webp"
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dest_files=["res://.godot/imported/Prismatic_Bolt.webp-ce6218303d6b2aa5c4b3def0c1c66b83.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
|
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mipmaps/generate=false
|
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
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process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://0w8sebsqjb7a"
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path="res://.godot/imported/Sun_Dance.webp-a2f97cb60ab8eed183860f5e649ba3ad.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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|
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source_file="res://resources/bullets/light-express/Sun_Dance.webp"
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dest_files=["res://.godot/imported/Sun_Dance.webp-a2f97cb60ab8eed183860f5e649ba3ad.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -0,0 +1,42 @@
|
||||
extends BulletBase
|
||||
|
||||
@export var allColor: GradientTexture1D = null
|
||||
|
||||
@onready var superlight: Node2D = $"%superlight"
|
||||
@onready var trail: GPUParticles2D = $"%trail"
|
||||
|
||||
var myColor: Color
|
||||
var tracer: EntityBase = null
|
||||
var forwardTime: float = 500
|
||||
var forwarded: bool = false
|
||||
|
||||
func register():
|
||||
speed = 1
|
||||
damage = 5
|
||||
penerate = 1
|
||||
func spawn():
|
||||
myColor = allColor.gradient.sample(randf())
|
||||
superlight.material = superlight.material.duplicate()
|
||||
trail.process_material = trail.process_material.duplicate()
|
||||
setColor(myColor)
|
||||
|
||||
|
||||
func ai():
|
||||
superlight.global_rotation_degrees = 90
|
||||
PresetBulletAI.forward(self, rotation)
|
||||
if timeLived() <= forwardTime:
|
||||
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
|
||||
elif forwarded:
|
||||
if timeLived() < forwardTime + 1000:
|
||||
speed = clamp((timeLived() - forwardTime) / 75, 0, 30)
|
||||
if is_instance_valid(tracer):
|
||||
PresetBulletAI.trace(self, tracer.position, 0.1)
|
||||
else:
|
||||
forwarded = true
|
||||
|
||||
|
||||
func setColor(color: Color):
|
||||
texture.self_modulate = color
|
||||
var mat: ParticleProcessMaterial = trail.process_material
|
||||
mat.color = color
|
||||
superlight.material.set_shader_parameter("color", color)
|
||||
@@ -1,2 +1,8 @@
|
||||
extends EntityBase
|
||||
class_name Bear
|
||||
class_name Bear # 攻击方式模仿泰拉瑞亚光之女皇
|
||||
|
||||
func ai():
|
||||
pass
|
||||
func attack(type):
|
||||
if type == 0:
|
||||
pass
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
@tool
|
||||
extends Weapon
|
||||
class_name Arrow7Weapon
|
||||
|
||||
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["atk"] += 5 * to
|
||||
origin["count"] += 1 * to
|
||||
return origin
|
||||
func attack(entity: EntityBase):
|
||||
var weaponPos = entity.findWeaponAnchor("normal")
|
||||
for i in range(readStore("count")):
|
||||
for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/ArrowSeven.tscn"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
|
||||
bullet.damage = readStore("atk")
|
||||
bullet.tracer = EntityTool.findClosetEntity(entity.position, get_tree(), false, true)
|
||||
return true
|
||||
@@ -0,0 +1,10 @@
|
||||
@tool
|
||||
extends CanvasItem
|
||||
|
||||
@export var size: Vector2 = Vector2.ONE * 100
|
||||
@export var color: Color = Color.WHITE
|
||||
|
||||
func _draw():
|
||||
draw_rect(Rect2(size / -2, size), color)
|
||||
func _process(_delta):
|
||||
queue_redraw()
|
||||
@@ -0,0 +1,8 @@
|
||||
shader_type canvas_item;
|
||||
uniform vec4 color:source_color;
|
||||
void fragment() {
|
||||
float maxDistance=0.5;
|
||||
float dist=distance(UV,vec2(0.5));
|
||||
vec4 mixed=vec4(color.rgb,smoothstep(0,1,(maxDistance-dist)/maxDistance));
|
||||
COLOR=mix(COLOR,mixed,0.5);
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
shader_type canvas_item;
|
||||
uniform float k : hint_range(-10.0, 10.0) = 1.0;
|
||||
uniform vec4 color : source_color = vec4(1.0);
|
||||
uniform float scale : hint_range(10.0, 500.0) = 100.0;
|
||||
void fragment() {
|
||||
vec2 pos = (UV - 0.5) * scale;
|
||||
float y1 = k / pos.x;
|
||||
float y2 = -k / pos.x;
|
||||
bool in_region = false;
|
||||
if (pos.x > 0.0) {
|
||||
if ((pos.y > y2 && pos.y < y1) || (pos.y < y2 && pos.y > y1)) {
|
||||
in_region = true;
|
||||
}
|
||||
}
|
||||
else if (pos.x < 0.0) {
|
||||
if ((pos.y > y1 && pos.y < y2) || (pos.y < y1 && pos.y > y2)) {
|
||||
in_region = true;
|
||||
}
|
||||
}
|
||||
if (in_region) {
|
||||
COLOR = color;
|
||||
} else {
|
||||
COLOR = vec4(0.0);
|
||||
}
|
||||
COLOR.a*=(0.5-distance(UV,vec2(0.5)))/0.5;
|
||||
}
|
||||
Reference in New Issue
Block a user