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16 lines
593 B
GDScript
16 lines
593 B
GDScript
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@tool
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extends Weapon
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class_name Arrow7Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to
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origin["count"] += 1 * to
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for i in range(readStore("count")):
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for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/ArrowSeven.tscn"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
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bullet.damage = readStore("atk")
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bullet.tracer = EntityTool.findClosetEntity(entity.position, get_tree(), false, true)
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return true
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