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Dog-Lynx-And-HCN/scripts/Contents/Bullets/QKSwordHandler.gd
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extends BulletBase
class_name QKSwordHandler
func succeedToHit(_dmg: float, entity: EntityBase):
for bullet in BulletBase.generate(
ComponentManager.getBullet("QKSword"),
launcher,
entity.position,
0
):
if bullet is QKSwordBullet:
bullet.position = entity.texture.global_position + MathTool.sampleInRing(50, 200)
bullet.tracer = entity
bullet.look_at(entity.position)