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Dog-Lynx-And-HCN/scripts/Contents/Characters/EnergyBlock.gd
T

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extends EntityBase
class_name EnergyBlockEntity
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 5000
hit.connect(
func(damage: float, bullet: BulletBase, _crit: bool):
bullet.launcher.storeEnergy(damage)
)
attackCooldownMap[0] = 0
func ai():
tryAttack(0)
func attack(type: int):
if type == 0:
var track = getTrackingAnchor()
var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 200)
if is_instance_valid(bullet):
BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position))