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14 lines
590 B
GDScript
14 lines
590 B
GDScript
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@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 7 * to * soulLevel
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origin["count"] = 1 * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for i in BulletBase.generate(preload("res://components/Bullets/Meowmere.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
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i.damage = readStore("atk")
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for i in readStore("count"):
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BulletBase.generate(preload("res://components/Bullets/RainbowCat.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position()))
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