mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-09 05:07:12 +08:00
feat(武器): 添加彩虹猫之刃武器及相关资源
添加彩虹猫之刃武器,包含以下内容: - 新增彩虹猫子弹和武器贴图资源 - 实现彩虹猫子弹和武器逻辑脚本 - 添加武器预制体和相关动画效果 - 在公鸡角色中默认装备该武器 - 修改子弹基类添加AI调用逻辑
This commit is contained in:
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[ext_resource type="Texture2D" uid="uid://ceqhttm1urmk3" path="res://resources/bullets/rainbow-cat/1.webp" id="2_bt3cu"]
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particle_flag_disable_z = true
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alpha_curve = SubResource("CurveTexture_pwojl")
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[node name="RainbowCat" instance=ExtResource("1_vvwmq")]
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script = ExtResource("2_4c1xc")
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[node name="texture" parent="." index="0"]
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rotation = 1.5708
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[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
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z_index = -1
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@@ -1,10 +1,11 @@
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[ext_resource type="Texture2D" uid="uid://fn8qx72clh38" path="res://resources/characters/cock/rooster-a.svg" id="2_q0j6j"]
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[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
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@@ -47,15 +48,18 @@ displayName = "公鸡"
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[node name="weaponStore" parent="." index="0"]
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process_mode = 4
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[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_ms5sq")]
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[node name="Meowmere" parent="weaponStore" index="0" instance=ExtResource("3_e2rag")]
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offset_bottom = 315.0
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[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_ms5sq")]
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debugRebuild = false
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debugRebuild = false
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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@@ -0,0 +1,37 @@
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[gd_scene load_steps=4 format=3 uid="uid://frwt0fgrpskb"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_xhgkg"]
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[ext_resource type="Texture2D" uid="uid://cwr2pud7h8o3e" path="res://resources/bullets/meowmere/Meowmere.webp" id="2_kiocs"]
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[node name="Meowmere" instance=ExtResource("1_xhgkg")]
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script = ExtResource("2_4rd12")
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avatarTexture = ExtResource("2_kiocs")
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displayName = "彩虹猫之刃"
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quality = 2
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typeTopic = 3
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costBeachball = 600
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store = {
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"atk": 10,
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"count": 1.0
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}
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storeType = {
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"atk": 1,
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"count": 1.0
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}
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descriptionTemplate = "发射$count只彩虹猫的同时挥舞造成$atk点伤害。"
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cooldown = 200.0
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_kiocs")
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[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
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text = "600"
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[node name="name" parent="container/info" index="2"]
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displayName = "彩虹猫之刃"
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quality = 2
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typeTopic = 3
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[node name="description" parent="container" index="2"]
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text = "[center]发射[color=cyan]1[/color]→[color=yellow]1[/color]只彩虹猫的同时挥舞造成[color=cyan]10[/color]→[color=yellow]17[/color]点伤害。[/center]"
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Binary file not shown.
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cwr2pud7h8o3e"
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path="res://.godot/imported/Meowmere.webp-c52ec4150a4f8810198837f26763ea36.ctex"
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/bullets/meowmere/Meowmere.webp"
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dest_files=["res://.godot/imported/Meowmere.webp-c52ec4150a4f8810198837f26763ea36.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -0,0 +1,34 @@
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[remap]
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/bullets/rainbow-cat/1.webp"
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dest_files=["res://.godot/imported/1.webp-d5451562a57d963aa8e8d4716bd74c9b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -0,0 +1,4 @@
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extends BulletBase
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func ai():
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PresetBulletAI.lockLauncher(self, launcher, true)
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@@ -0,0 +1,5 @@
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extends BulletBase
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class_name RainbowCat
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func ai():
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PresetBulletAI.forward(self, rotation)
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@@ -0,0 +1,13 @@
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@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 7 * to * soulLevel
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origin["count"] = 1 * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for i in BulletBase.generate(preload("res://components/Bullets/Meowmere.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
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i.damage = readStore("atk")
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for i in readStore("count"):
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BulletBase.generate(preload("res://components/Bullets/RainbowCat.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position()))
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@@ -50,6 +50,7 @@ func _ready():
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if autoDestroyOnHitMap:
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tryDestroy(true)
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)
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ai()
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func _process(_delta: float) -> void:
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if destroying: return
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if lifeTime > 0:
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@@ -327,7 +327,7 @@ func tryHeal(count: float):
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playSound("heal")
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healed.emit(heal(count * fields.get(FieldStore.Entity.HEAL_ABILITY)))
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healthChanged.emit(health)
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func findWeaponAnchor(weaponName: String):
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func findWeaponAnchor(weaponName: String) -> Vector2:
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var anchor = $"%weapons".get_node_or_null(weaponName)
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if anchor is Node2D:
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return anchor.global_position
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Reference in New Issue
Block a user