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Dog-Lynx-And-HCN/scripts/Contents/Bullets/Parrier.gd
T

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extends BulletBase
class_name ParrierBullet
@export var parryRate: float = 1
func hitBullet(bullet: BulletBase):
if BulletTool.canDamage(bullet, launcher):
if MathTool.rate(parryRate):
var eff = EffectController.create(ComponentManager.getEffect("Parry"), position + (bullet.position - position).normalized() * 150)
eff.modulate = bullet.modulate.blend(bullet.texture.modulate)
eff.shot()
bullet.tryDestroy()
var cycler = launcher.getOrCreateCycleTimer("parry", 2000, 100)
if len(cycler.bullets) < 5:
for b in BulletBase.generate(
ComponentManager.getBullet("ParryBall"),
launcher,
position,
0
):
if b is ParryBallBullet:
pass