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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹): 添加招架子弹的招架率参数
为招架子弹添加可配置的招架率参数,允许控制子弹成功招架的概率 修改招架特效生成位置,使其在招架时更明显 调整测试波次数据以便于开发测试
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@@ -40,6 +40,18 @@ tracks/2/keys = {
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("%texture/..:parryRate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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[sub_resource type="Animation" id="Animation_ksxds"]
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resource_name = "spawn"
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@@ -78,6 +90,18 @@ tracks/2/keys = {
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("%texture/..:parryRate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [1.0, 0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_k4ctn"]
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_data = {
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@@ -90,6 +114,7 @@ size = Vector2(54, 204)
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[node name="Parrier" instance=ExtResource("1_57y3f")]
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script = ExtResource("2_li4th")
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parryRate = 1.0
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baseDamage = 0.0
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penerate = 1.0
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autoSpawnAnimation = true
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@@ -79,7 +79,6 @@ libraries = {
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}
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[node name="texture" type="AnimatedSprite2D" parent="." index="3"]
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modulate = Color(0.5922946, 1, 0.5, 1)
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scale = Vector2(0.5, 0.5)
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sprite_frames = SubResource("SpriteFrames_qcypm")
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frame = 7
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@@ -1,10 +1,12 @@
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extends BulletBase
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class_name ParrierBullet
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@export var parryRate: float = 1
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func hitBullet(bullet: BulletBase):
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if BulletTool.canDamage(bullet, launcher):
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var eff = EffectController.create(ComponentManager.getEffect("Parry"), position)
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eff.modulate = bullet.modulate
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eff.shot()
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bullet.tryDestroy()
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tryDestroy()
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if MathTool.rate(parryRate):
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var eff = EffectController.create(ComponentManager.getEffect("Parry"), position + (bullet.position - position).normalized() * 100)
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eff.modulate = bullet.modulate
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eff.shot()
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bullet.tryDestroy()
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@@ -47,7 +47,7 @@ static var WAVE_TESTBOSS_CHICK = [
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Wave.create("Chick", 0, 0, true, 0, INF, 10),
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]
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static var WAVE_EMPTY = []
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static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_NORMAL
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static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_TESTBOSS_BEAR
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static func create(
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entity_: String,
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