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Dog-Lynx-And-HCN/scripts/Tools/Managers/GameBusManager.gd
T

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class_name GameBusManager
static func _static_init():
init()
static func init():
var save = SaveEngine.load()
if save:
SaveEngine.apply(save)
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static func restart(tree: SceneTree):
for bullet in tree.get_nodes_in_group("bullets"):
bullet.queue_free()
for entity in tree.get_nodes_in_group("entities"):
entity.queue_free()
for effect in tree.get_nodes_in_group("effects"):
effect.queue_free()
for item in tree.get_nodes_in_group("items"):
item.queue_free()
UIState.hideFields()
OutGameStorage.saveInventory()
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CameraManager.shakeStop()
WorldManager.timeRestart()
SaveEngine.save()
StarterPanel.selectingFeed = true
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UIState.setPanel("Starter")