2026-05-05 06:51:48 +08:00
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class_name GameBusManager
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2026-05-09 21:25:27 +08:00
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static func _static_init():
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init()
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static func init():
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var save = SaveEngine.load()
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if save:
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SaveEngine.apply(save)
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2026-05-05 06:51:48 +08:00
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static func restart(tree: SceneTree):
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for bullet in tree.get_nodes_in_group("bullets"):
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bullet.queue_free()
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for entity in tree.get_nodes_in_group("entities"):
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entity.queue_free()
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for effect in tree.get_nodes_in_group("effects"):
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effect.queue_free()
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for item in tree.get_nodes_in_group("items"):
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item.queue_free()
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2026-05-05 07:04:32 +08:00
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2026-05-05 12:24:45 +08:00
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UIState.hideFields()
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2026-05-05 07:04:32 +08:00
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OutGameStorage.saveInventory()
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2026-05-05 06:51:48 +08:00
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CameraManager.shakeStop()
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WorldManager.timeRestart()
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2026-05-09 21:25:27 +08:00
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SaveEngine.save()
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2026-05-05 12:24:45 +08:00
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StarterPanel.selectingFeed = true
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2026-05-05 07:04:32 +08:00
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2026-05-05 06:51:48 +08:00
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UIState.setPanel("Starter")
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