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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

feat: 添加游戏控制和管理功能

- 新增GameControl节点用于统一处理游戏重启和退出
- 添加GameBusManager管理游戏重启时的资源清理
- 修改Pause和GameOver面板使用新的GameControl
- 为EffectController和ItemDropped添加分组管理
- 统一使用WorldManager管理游戏时间
This commit is contained in:
2026-05-05 06:51:48 +08:00
parent f6e71507ce
commit 30527a18a8
16 changed files with 89 additions and 53 deletions
@@ -1,9 +1,10 @@
[gd_scene format=3 uid="uid://beo6s1kudbbve"]
[gd_scene format=3 uid="uid://b14x2fai2bagp"]
[ext_resource type="PackedScene" uid="uid://d3qojeqa3difn" path="res://components/Abstracts/FullscreenPanelBase.tscn" id="1_u2ynr"]
[ext_resource type="Script" uid="uid://bub7ku5qf2tpo" path="res://scripts/Contents/Panels/GameOver.gd" id="2_6cd45"]
[ext_resource type="FontFile" uid="uid://v3frxpuvtj5o" path="res://resources/fonts/syht-bold.ttf" id="3_2arur"]
[ext_resource type="AudioStream" uid="uid://dbso1w8hvgilg" path="res://resources/sounds/effect/Lose.wav" id="3_n4aax"]
[ext_resource type="PackedScene" uid="uid://braggv3vafd83" path="res://components/UI/GameControl.tscn" id="4_idc4g"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_7gbuu"]
bg_color = Color(1, 0, 0, 0.3)
@@ -48,21 +49,9 @@ text = "[color=gray]死亡原因[/color]"
fit_content = true
autowrap_mode = 0
[node name="gameControl" type="HBoxContainer" parent="content/wrapper/container/wrapper" index="1" unique_id=2129714003]
layout_mode = 2
alignment = 1
[node name="returnBtn" type="Button" parent="content/wrapper/container/wrapper/gameControl" index="0" unique_id=1955688444]
[node name="gameControl" parent="content/wrapper/container/wrapper/death" index="2" unique_id=1187018703 instance=ExtResource("4_idc4g")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
text = "重新开始游戏"
[node name="exitBtn" type="Button" parent="content/wrapper/container/wrapper/gameControl" index="1" unique_id=1303303813]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
text = "退出游戏"
[node name="audio" type="AudioStreamPlayer2D" parent="." index="2" unique_id=2020590816]
unique_name_in_owner = true
@@ -1,14 +1,15 @@
[gd_scene load_steps=5 format=3 uid="uid://cksonrrx38k36"]
[gd_scene format=3 uid="uid://cksonrrx38k36"]
[ext_resource type="PackedScene" uid="uid://d3qojeqa3difn" path="res://components/Abstracts/FullscreenPanelBase.tscn" id="1_q0gd0"]
[ext_resource type="Script" path="res://scripts/Contents/Panels/Pause.gd" id="2_lg6qs"]
[ext_resource type="Script" uid="uid://ba0tgtpjp34k8" path="res://scripts/Contents/Panels/Pause.gd" id="2_lg6qs"]
[ext_resource type="FontFile" uid="uid://v3frxpuvtj5o" path="res://resources/fonts/syht-bold.ttf" id="3_jxeor"]
[ext_resource type="PackedScene" uid="uid://braggv3vafd83" path="res://components/UI/GameControl.tscn" id="4_tij4f"]
[sub_resource type="LabelSettings" id="LabelSettings_hsvpc"]
font = ExtResource("3_jxeor")
font_size = 50
[node name="Pause" instance=ExtResource("1_q0gd0")]
[node name="Pause" unique_id=518412591 instance=ExtResource("1_q0gd0")]
offset_top = 0.0
offset_bottom = 0.0
script = ExtResource("2_lg6qs")
@@ -16,14 +17,12 @@ script = ExtResource("2_lg6qs")
[node name="wrapper" parent="content" index="1"]
theme_override_constants/separation = 10
[node name="text" type="Label" parent="content/wrapper" index="0"]
[node name="text" type="Label" parent="content/wrapper" index="0" unique_id=884780519]
layout_mode = 2
size_flags_horizontal = 4
text = "已暂停"
label_settings = SubResource("LabelSettings_hsvpc")
[node name="aboutBtn" type="Button" parent="content/wrapper" index="1"]
[node name="gameControl" parent="content/wrapper" index="1" unique_id=1187018703 instance=ExtResource("4_tij4f")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
text = "关于↗"
+19
View File
@@ -0,0 +1,19 @@
[gd_scene format=3 uid="uid://braggv3vafd83"]
[ext_resource type="Script" uid="uid://b63fkg0waovo" path="res://scripts/Statemachine/GameControl.gd" id="1_t5a04"]
[node name="GameControl" type="HBoxContainer" unique_id=1187018703]
size_flags_horizontal = 4
script = ExtResource("1_t5a04")
[node name="returnBtn" type="Button" parent="." unique_id=2089710932]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
text = "重新开始游戏"
[node name="exitBtn" type="Button" parent="." unique_id=100260653]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
text = "退出游戏"
+2 -2
View File
@@ -52,7 +52,7 @@ func tryLaunch(action: String, weaponIndex: int):
var weapon = weapons[weaponIndex]
if weapon.emitType == Weapon.EmitType.CHARGE:
if weapon.canAttackBy(self ):
chargeStartTime[weaponIndex] = Time.get_ticks_msec()
chargeStartTime[weaponIndex] = WorldManager.getTime()
chargeParticle.emitting = true
chargeParticle.speed_scale = 1
elif weapon.emitType == Weapon.EmitType.CLICK_SHOOT || weapon.emitType == Weapon.EmitType.HOLD_LOOP:
@@ -70,7 +70,7 @@ func tryLaunch(action: String, weaponIndex: int):
if weapon.emitType == Weapon.EmitType.CHARGE:
if chargeStartTime.has(weaponIndex):
var startTime = chargeStartTime[weaponIndex]
var endTime = Time.get_ticks_msec()
var endTime = WorldManager.getTime()
var chargedTime = endTime - startTime
chargeStartTime.erase(weaponIndex)
weapon.chargedTime = chargedTime * self.fields.get(FieldStore.Entity.CHARGE_SPEED)
+2 -2
View File
@@ -52,7 +52,7 @@ func tryLaunch(action: String, weaponIndex: int):
var weapon = weapons[weaponIndex]
if weapon.emitType == Weapon.EmitType.CHARGE:
if weapon.canAttackBy(self ):
chargeStartTime[weaponIndex] = Time.get_ticks_msec()
chargeStartTime[weaponIndex] = WorldManager.getTime()
chargeParticle.emitting = true
chargeParticle.speed_scale = 1
elif weapon.emitType == Weapon.EmitType.CLICK_SHOOT || weapon.emitType == Weapon.EmitType.HOLD_LOOP:
@@ -70,7 +70,7 @@ func tryLaunch(action: String, weaponIndex: int):
if weapon.emitType == Weapon.EmitType.CHARGE:
if chargeStartTime.has(weaponIndex):
var startTime = chargeStartTime[weaponIndex]
var endTime = Time.get_ticks_msec()
var endTime = WorldManager.getTime()
var chargedTime = endTime - startTime
chargeStartTime.erase(weaponIndex)
weapon.chargedTime = chargedTime * self.fields.get(FieldStore.Entity.CHARGE_SPEED)
+2 -19
View File
@@ -3,23 +3,7 @@ extends FullscreenPanelBase
@onready var audio: AudioStreamPlayer2D = $%audio
@onready var deadreason: RichTextLabel = $%deadreason
@onready var returnBtn: Button = $%returnBtn
@onready var exitBtn: Button = $%exitBtn
func _ready():
returnBtn.pressed.connect(
func():
returnBtn.disabled = true
for bullet in get_tree().get_nodes_in_group("bullets"):
bullet.queue_free()
for entity in get_tree().get_nodes_in_group("entities"):
entity.queue_free()
UIState.setPanel("Starter")
)
exitBtn.pressed.connect(
func():
get_tree().quit()
)
@onready var gameControl: GameControl = $%gameControl
func beforeOpen(args: Array = []):
audio.play()
@@ -28,5 +12,4 @@ func beforeOpen(args: Array = []):
for item in OutGameStorage.inventory:
OutGameStorage.inventory[item] += UIState.player.inventory[item]
func afterOpen(_args: Array = []):
returnBtn.disabled = false
exitBtn.disabled = false
gameControl.enable()
+3 -6
View File
@@ -1,10 +1,7 @@
@tool
extends FullscreenPanelBase
@onready var aboutBtn: Button = $"%aboutBtn"
@onready var gameControl: GameControl = $%gameControl
func _ready():
aboutBtn.pressed.connect(
func():
UIState.setPanel("Thanks")
)
func afterOpen(_args: Array = []):
gameControl.enable()
+2 -2
View File
@@ -8,10 +8,10 @@ var distance: float = 200
var bullets: Array[BulletBase] = []
func start():
startTime = Time.get_ticks_msec()
startTime = WorldManager.getTime()
running = true
func lifetime():
return Time.get_ticks_msec() - startTime
return WorldManager.getTime() - startTime
func getStateAngle(index: int):
return lifetime() / period * deg_to_rad(360) - deg_to_rad(360.0 * index / len(bullets))
func forceFilter():
+1
View File
@@ -59,4 +59,5 @@ static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node = nu
parent.add_child(cloned)
else:
WorldManager.rootNode.add_child(cloned)
cloned.add_to_group("effects")
return cloned
+25
View File
@@ -0,0 +1,25 @@
extends Control
class_name GameControl
@onready var returnBtn: Button = $%returnBtn
@onready var exitBtn: Button = $%exitBtn
func _ready():
returnBtn.pressed.connect(
func():
disable()
GameBusManager.restart(get_tree())
)
exitBtn.pressed.connect(
func():
disable()
get_tree().quit()
)
enable()
func enable():
returnBtn.disabled = false
exitBtn.disabled = false
func disable():
returnBtn.disabled = true
exitBtn.disabled = true
+1
View File
@@ -0,0 +1 @@
uid://b63fkg0waovo
+1
View File
@@ -64,6 +64,7 @@ static func generate(
WorldManager.rootNode.call_deferred("add_child", instance)
instance.add_to_group("drops")
instance.refindPlayer(WorldManager.tree)
instance.add_to_group("items")
return instance
static func getDrops() -> Array[ItemDropped]:
var result: Array[ItemDropped] = []
+5 -1
View File
@@ -7,6 +7,7 @@ class_name CameraManager
@onready var animator: AnimationPlayer = $"%animator"
var shakeIntensity: float = 0
var shaking: bool = false
static var instance: CameraManager = null
@@ -25,8 +26,11 @@ static func shake(millseconds: float, intensity: float = 10, steper: Callable =
await TickTool.until(
func():
instance.shakeIntensity = steper.call(instance.shakeIntensity, intensity, 1 - (WorldManager.getTime() - startTime) / millseconds)
return WorldManager.getTime() - startTime >= millseconds
return WorldManager.getTime() - startTime >= millseconds || !instance.shaking
)
instance.shakeIntensity = 0
static func shakeStop():
instance.shaking = false
instance.shakeIntensity = 0
static func playAnimation(animation: String):
instance.animator.play(animation)
+14
View File
@@ -0,0 +1,14 @@
class_name GameBusManager
static func restart(tree: SceneTree):
for bullet in tree.get_nodes_in_group("bullets"):
bullet.queue_free()
for entity in tree.get_nodes_in_group("entities"):
entity.queue_free()
for effect in tree.get_nodes_in_group("effects"):
effect.queue_free()
for item in tree.get_nodes_in_group("items"):
item.queue_free()
CameraManager.shakeStop()
WorldManager.timeRestart()
UIState.setPanel("Starter")
@@ -0,0 +1 @@
uid://cf1agt55tt4pu
+2
View File
@@ -38,6 +38,8 @@ func spawn(node: Node):
func justReturn(data):
return ArrayTool.parseEncodedObject(data)[0]
static func timeRestart():
runningTime = 0
static func getTime():
return runningTime
static func spawnNode(node: Node):