2025-08-28 08:51:08 +08:00
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@tool
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2025-08-28 09:14:39 +08:00
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extends HBoxContainer
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class_name FeedName
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enum Quality {
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WASTE,
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COMMON,
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RARE,
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EPIC,
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LEGENDARY,
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}
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@export var displayName: String = "未命名饲料"
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@export var quality: Quality = Quality.COMMON
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@export var qualityColorMap = {
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Quality.WASTE: Color(),
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Quality.COMMON: Color(),
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Quality.RARE: Color(),
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Quality.EPIC: Color(),
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Quality.LEGENDARY: Color()
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}
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@export var qualityNameMap = {
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Quality.WASTE: "常见",
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Quality.COMMON: "普通",
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Quality.RARE: "稀有",
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Quality.EPIC: "史诗",
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Quality.LEGENDARY: "传说"
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}
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@export var qualityRandomWeight = {
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Quality.WASTE: 20,
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Quality.COMMON: 100,
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Quality.RARE: 30,
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Quality.EPIC: 10,
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Quality.LEGENDARY: 5
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}
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@export var luckInfluence = {
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Quality.WASTE: - 0.5,
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Quality.COMMON: - 1,
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Quality.RARE: 0,
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Quality.EPIC: 1,
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Quality.LEGENDARY: 2
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}
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@onready var qualityLabel: Label = $"%quality"
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@onready var nameLabel: RichTextLabel = $"%label"
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func _ready():
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qualityLabel.label_settings = qualityLabel.label_settings.duplicate()
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func _physics_process(_delta):
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qualityLabel.text = "[%s]" % qualityNameMap[quality]
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qualityLabel.label_settings.font_color = color()
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nameLabel.text = "[b]%s[/b]" % displayName
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func color():
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return qualityColorMap[quality] as Color
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func weight(player: EntityBase) -> int:
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return floor(clamp(qualityRandomWeight[quality] + luckInfluence[quality] * player.fields[FieldStore.Entity.LUCK_VALUE], 1, INF))
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