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Dog-Lynx-And-HCN/scripts/Statemachine/FeedName.gd
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@tool
extends HBoxContainer
class_name FeedName
enum Quality {
WASTE,
COMMON,
RARE,
EPIC,
LEGENDARY,
}
@export var displayName: String = "未命名饲料"
@export var quality: Quality = Quality.COMMON
@export var qualityColorMap = {
Quality.WASTE: Color(),
Quality.COMMON: Color(),
Quality.RARE: Color(),
Quality.EPIC: Color(),
Quality.LEGENDARY: Color()
}
@export var qualityNameMap = {
Quality.WASTE: "常见",
Quality.COMMON: "普通",
Quality.RARE: "稀有",
Quality.EPIC: "史诗",
Quality.LEGENDARY: "传说"
}
@export var qualityRandomWeight = {
Quality.WASTE: 20,
Quality.COMMON: 100,
Quality.RARE: 30,
Quality.EPIC: 10,
Quality.LEGENDARY: 5
}
@export var luckInfluence = {
Quality.WASTE: - 0.5,
Quality.COMMON: - 1,
Quality.RARE: 0,
Quality.EPIC: 1,
Quality.LEGENDARY: 2
}
@onready var qualityLabel: Label = $"%quality"
@onready var nameLabel: RichTextLabel = $"%label"
func _ready():
qualityLabel.label_settings = qualityLabel.label_settings.duplicate()
func _physics_process(_delta):
qualityLabel.text = "[%s]" % qualityNameMap[quality]
qualityLabel.label_settings.font_color = color()
nameLabel.text = "[b]%s[/b]" % displayName
func color():
return qualityColorMap[quality] as Color
func weight(player: EntityBase) -> int:
return floor(clamp(qualityRandomWeight[quality] + luckInfluence[quality] * player.fields[FieldStore.Entity.LUCK_VALUE], 1, INF))