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Dog-Lynx-And-HCN/components/Weapons/HXD.tscn
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[gd_scene format=3 uid="uid://bm5sw6mr71acq"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_h4ls7"]
[ext_resource type="Script" uid="uid://0xfj35jvi7ym" path="res://scripts/Contents/Weapons/HXD.gd" id="2_7tnwq"]
[ext_resource type="Texture2D" uid="uid://cvvtr2mmwo18r" path="res://resources/weapons/HXD.png" id="2_d5bd0"]
[node name="HXD" unique_id=1383383596 instance=ExtResource("1_h4ls7")]
script = ExtResource("2_7tnwq")
avatarTexture = ExtResource("2_d5bd0")
displayName = "咸亨记账簿"
quality = 3
typeTopic = 3
costBeachball = 4000
store = {
"atk": 4,
"count": 4.0
}
storeType = {
"atk": 1,
"count": 1
}
descriptionTemplate = "发射$count颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,伤害倍率[b]永久[/b][color=orange]+1%[/color]。"
sources = Array[String](["Zenless Zone Zero", "孔乙己"])
tease = "不多了,我剩得不多了!"
cooldown = 1000.0
debugRebuild = true
[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
texture = ExtResource("2_d5bd0")
[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983]
count = 4000
[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972]
displayName = "咸亨记账簿"
quality = 3
typeTopic = 3
[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794]
text = "Zenless Zone Zero × 孔乙己"
[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,伤害倍率[b]永久[/b][color=orange]+1%[/color]。[/center]"
[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044]
text = "“不多了,我剩得不多了!”"