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Dog-Lynx-And-HCN/scripts/Contents/Weapons/RedCrystal.gd
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@tool
extends Weapon
class_name RedCrystalWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["radius"] += 1 * to * soulLevel
origin["count"] = 1 + 1 * soulLevel
origin["percent"] += 0.25 * (soulLevel - 1)
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(ComponentManager.getBullet("RedCrystal"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
if bullet is RedCrystalBullet:
bullet.baseDamage = readStore("atk")
bullet.radius = readStore("radius")
bullet.percent = readStore("percent")
bullet.count = readStore("count")
return true