2025-08-26 11:39:47 +08:00
|
|
|
class_name GameRule
|
|
|
|
|
|
2025-08-26 12:21:09 +08:00
|
|
|
static var allowFriendlyFire: bool = false # 是否允许友军伤害
|
2025-08-26 13:56:12 +08:00
|
|
|
static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
|
|
|
|
|
static var damageOffset: float = 0.2 # 伤害随机浮动比例,默认20%,即10的基础伤害会应用为8~12
|
2025-08-26 20:46:02 +08:00
|
|
|
static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
|
2025-08-26 22:31:28 +08:00
|
|
|
static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
|
2025-08-27 18:56:55 +08:00
|
|
|
static var appleDropRate: float = 0.1 # 苹果掉落概率
|
|
|
|
|
static var refreshCountIncreasePercent: Vector2 = Vector2(0.4, 1.1) # 刷新所需的棒球数量的增加的百分比,随机,默认为40%~110%
|