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Dog-Lynx-And-HCN/scripts/Contents/Weapons/WhiteSoul.gd
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@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 1 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["radius"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("count"):
var myFloor = get_global_mouse_position() + MathTool.sampleInCircle(readStore("radius"))
for bullet in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1),
0
):
if bullet is WhiteSoulBullet:
bullet.look_at(myFloor)
bullet.floorPos = myFloor
bullet.baseDamage = readStore("atk")
return true