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fix(武器): 调整WhiteSoul武器属性和Rooster角色配置
修改WhiteSoul武器的攻击计算方式,将攻击加成从2倍降至1倍,并固定count值为1 更新Rooster角色的武器配置,从SevenSoul更换为WhiteSoul 调整武器描述文本以匹配实际属性
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@@ -2,7 +2,7 @@
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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[ext_resource type="PackedScene" uid="uid://c5y4g70evwy46" path="res://components/Weapons/SevenSoul.tscn" id="3_0omr3"]
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[ext_resource type="PackedScene" uid="uid://bt4b7ks26fcgi" path="res://components/Weapons/WhiteSoul.tscn" id="3_0omr3"]
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[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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@@ -56,9 +56,7 @@ metadata/_edit_vertical_guides_ = [71.0]
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[node name="weaponStore" parent="." index="1"]
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process_mode = 4
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[node name="SevenSoul" parent="weaponStore" index="0" instance=ExtResource("3_0omr3")]
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cooldown = 2000.0
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debugRebuild = false
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[node name="WhiteSoul" parent="weaponStore" index="0" instance=ExtResource("3_0omr3")]
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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@@ -2,7 +2,7 @@
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_4hjdm"]
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[ext_resource type="Texture2D" uid="uid://bgj2i5q2rst27" path="res://resources/weapons/Daedalus_Stormbow.png" id="2_kcegs"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/WhiteSoul.gd" id="2_ti114"]
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[ext_resource type="Script" uid="uid://cyvl1b2trt25e" path="res://scripts/Contents/Weapons/WhiteSoul.gd" id="2_ti114"]
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[node name="WhiteSoul" instance=ExtResource("1_4hjdm")]
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script = ExtResource("2_ti114")
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@@ -21,15 +21,19 @@ storeType = {
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"radius": 0.0
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}
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descriptionTemplate = "从天而降$count支目标位于鼠标位置半径$radius内的怪物灵魂,造成$atk点伤害。"
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cooldown = 50.0
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_kcegs")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 300
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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[node name="name" parent="container/info" index="2"]
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displayName = "代达罗斯风暴魂"
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quality = 3
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[node name="description" parent="container" index="2"]
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text = "[center]从天而降[color=cyan]1[/color]→[color=yellow]1[/color]支目标位于鼠标位置半径[color=cyan]100.00[/color]→[color=yellow]95.24[/color]内的怪物灵魂,造成[color=cyan]5[/color]→[color=yellow]7[/color]点伤害。[/center]"
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text = "[center]从天而降[color=cyan]1[/color]支目标位于鼠标位置半径[color=cyan]100.00[/color]内的怪物灵魂,造成[color=cyan]5[/color]点伤害。[/center]"
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@@ -2,8 +2,8 @@
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] += 0.2 * to * soulLevel
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origin["atk"] += 1 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["radius"] /= 1 + 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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