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Dog-Lynx-And-HCN/scripts/Contents/Characters/Deepsea.gd
T

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extends EntityBase
class_name DeepseaEntity
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
fields[FieldStore.Entity.OFFSET_SHOOT] = 2
func ai():
PresetEntityAI.follow(self , currentFocusedBoss)
func attack(type: int):
if type == 0:
pass